For those of you using Panda3DPanda3D... is it worth it? Commercial examples are not exactly impressive, but I really want Panda3D to be as great as it looks.
I don't know... I tried Pygame and I liked it (I had used SDL with C++ before, and I also liked it). Then I used Pyglet for this Pyweek and I love it. But this two are mainly 2D engines, even when they have OpenGL accesss (well, my ropes in the Bungee game where drawn using OpenGL in a batch). Yes, I could use Pyglet to create 3D games, but then I would be forced to write almost everything from scratch (model loading, animations... those things.)
Then there's Panda3D. But its sample programs are quite unimpressive. The manual is not exactly complete, and I'm not sure if it's worth the effort. I know some of you have been using Panda3D for Pyweek. What do you think about it? Would you recommend it for something relatively serious? I don't need next-gen graphics, but I need the engine to be solid, and I'm obviously looking for a Python engine.
— Woodwolf on 2008/09/19 19:21
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