The final crunch
Well, as I expected, we spent lots of time working on the custom physics engine.... ah, but what fun :)
Anyway, we just have the complete gameplay elements just tonight. I hope the gameplay turns out fun because we haven't had time to playtest it decently, and if it is boring, one day won't fix it :)
The big blocker issue now is AI opponents. They are hard to do, and I planned to devote more time to them but I couldn't... so they will suck. achuni is doing his best in this place
And there are lots of stuff still to do. Sounds, music, integrating the nice graphics instead of the programmer art; designing levels (luckily for this game, I think I can build a level and test it in about 45 minutes). A high score screen.
As always, lots of features were left behind: Powerups, different sub models, currents, etc.
So, time for the last crunch. Good luck everyone!
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Archwyrm on 2008/09/13 08:22:
We are struggling with our AI opponents too. It sucks to leave such a critical thing until the end, but sometimes you have no choice. Best of luck!