Late Switch

Because of an over ambitious project idea, a PyODE bug, an engine not too well suited for anything too grand, and a severe shortage of time, I decided to go with a much simpler game idea. This morning I made myself a cup of coffee using one of those singles bags and I thought to myself, "Hey, this has a string!" So now my game will be about making tea and coffee.

Teacups and coffee cups will go along three conveyor belts. Pressing 1, 2, or 3 will lower the low, middle, or high conveyor belt's tea bag into the the cup. Try not to miss any cups, and don't put any tea in coffee cups. When the coffee mugs reach the end of the conveyor belt you have to press the space bar to fill them with coffee (or something like that, I'm not sure yet.)

Odd idea? Yes, but at least I don't need to mess with physics, animation, or anything too complex. Right now I just have the graphics for a coffee cup, a tea cup, and a tea bag. I might be able to pull this off.

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Comments

Haha! Sounds like a blast. This seems to be the real theme this competition: do 50% of one idea then switch to something simpler :)
Hmmm... am I going to be the only person left who hasn't switched ideas mid-stream? :-)

I realised early on that complex string physics simulation wasn't something best attempted in a single week, so I went for something simple from the start. Seems to have paid off!

Hey, we switched *way* earlier than mid-stream :)
We never switched. We just threw over ambitious ideas out the window as they came along. For instance, the problem of making a union between arbitrarily shaped polygons. Lost a few hours on that one.. But it got cut in the end and we are quite relieved about that one. ;)