PyODE Problems!!!
Unbeknownst to me, PyODe has a bug that throws a major monkey wrench in my plans! Using a TriMesh causes a segmentation fault when you try to call space.collide in Ubuntu! I was planning on using a trimesh for the world geometry my characters and objects would move around in, but I might have to change my plans. The only solution I could think of is to maybe use a collection of other collision primitives ... but this doesn't sound very appealing to me.
You can read more about the bug here: https://bugs.launchpad.net/ubuntu/+source/pyode/+bug/258131
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pufuwozu on 2008/09/09 22:19:
I've encountered that bug many, many times before when using CrystalSpace. I know your pain.