entry 2: Not so productive

I'm pretty ill, so i havn't been too productive today. I rewrote my rope class using verlet integration instead of euler, which has fixed the trouble I was having with it, if anyone else is having problems with a home-grown rope physics engine, look up verlet integration. I've also incorporated my ship into the game and made it movable, with the rope hanging off underneath it.

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Verlet works great, I'm using it too. Get healthy soon!