Rethinking Things...

I've looked things over, and decided (While admittedly being nervous about looking like a flake, or like I'm just going to go between grandiose plans and forlorned moping through the whole week) to retry my old idea, but to think it all the way through this time. Instead of focusing my efforts on backstory, I'm going to focus on the gameplay.

(Sorry if I'm sounding kind of annoying posting stuff like this... ._.)

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Just as an update(Without making yet another post ^^;), I'm currently replanning the game. I hope to have at least a working demo and a few levels by week's end.

I'm rethinking alot of things about it. I've done away with combat completely. It's just going to waste time and lead to a game that relies on having the player Beat Up The Bad Guys instead of giving something actually fun.

I'm going to derive all of the fun from the platforming elements.

And... Now I'mma get to designing this thing! (Finally! XD)

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It's still quite early. Best to go back and forth and get things settled now than build a whole game on a flawed idea and friday night realize that it was the wrong way to go.
@Saluk
Thanks for the reassurance. I'm happy to say I'm sticking with my original idea, and using it to make a game that's fun, original, and hopefully finished by the end of the week. :)

I'm very grateful for all of your reassurance. It feels good having someone advising you and letting you know that you haven't, you know, completely messed up. ^^