Character Art
Day 1 is progressing nicely. Gord has a handle on the engine and I think I've got the look sorted out. Here's our character with a walk cycle. Stupid programs I used for animating her kept eating my frames, throwing away roughly 3 hours work. Rawr.
And the admittedly barren level mockup. With the walk cycle done I should be able to populate this thing with a few more objects.