String Physics... | 22 Steps, with 2 Already Done

I think I might be the only person making a non-puzzle game that doesn't use any actual string physics...

Anyone else out there making an Action/Adventure game without string physics? XD

I've also uploaded a pic of my game's protagonist. I've gotten all of her sprites done, too.

*Loves Inkscape because he can do decent work in it very quickly*

I'm currently going to be testing out my graphics and controls, just to make sure it all works.

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I'm also going to post my to-do list at the end of "Progress update" entries.

1.Come up with idea (DONE!)
2.Make Sprites of Player Character (DONE!)
3.Test player sprites and polygon collision engine. (Current Task)
4.Fully implement combat engine
5.Make simple enemy sprites
6.Test combat engine
7.Make sprites of enemies
8.Test enemies
9.Make and test enemy spawners
10.Make and test level-scrolling camera
11.Make scenery object sprites and object templates
12.Write code to save and load levels with Pickle
13.Write code to save player game status
14.Write code for creating rope bridges
15.Make Levels
16.Create menus
17.Package Game
18.Testing Version upload
19.Final debugging
20.Final Release


There! I'll be uploading files as I progress as well, including any successful test scripts, so anyone who's curious about what I've been doing can see what sorts of progress I've made.

I'll also be uploading screenshots as I go.

And as for those steps, two down, twenty to go!

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(EDIT) - Fixed the numbering of the steps! I guess I only have eighteen left to go! ^^;
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Comments

String physics is certainly something I plan on avoiding. Going to go for something more high concept but low tech. I like your todo list. With about 20 items, you need to complete about 3 a day, and judging from the items on the list, that seems totally doable. Plus you already have a few things checked off.