Thoughts On The Evening Before
Well, here we are, about an hour before the compo. It's beginning at 8 PM in my time zone.Truth be told, I'm kind of nervous. Not so much about whether I can finish, but about whether I will be able to make a high-quality game.
Thus far, I've had trouble making really good games. I've made some pretty okay ones, but never one that was full-on awesome. That's really what I'm hoping for.
I will most likely be using rectangle-based collision, as anything more complex is beyond my knowledge of mathematics, and grid-based games have been problematic for me in the past.
Geez, in an hour, the first competition of any sort I've been in in a year will start. I guess at least I'm somewhat in my element.
I will be developing my game on my laptop, and will be committing myself to only using Pygame. I mean it, I'm not even going to use Numpy. That way there should be few to no problems for people running my game from source. WINE has not been able to get Py2EXE working for me, and I have no other viable way to package a Windows executable.
I'm nervous about whether I can make this game great, though. I know I can finish it on time. I'm absolutely certain. I know my focus is going to have to be quality. I've gotten well-made games going, don't get me wrong, but I have trouble staying focused long enough to create depth in a game. That's my problem. That and my mediocre Inkscape skills, my below-average GIMP skills, and my neurotic coding habits (IE:"NO!!! It CAN'T just copy the coordinates without copying each one separately! I don't care if it's a tuple! ARGH!!!")
Don't get me wrong:I'm reasonably certain I won't, you know, mess up really bad, I'm just a little nervous. ^^;
Geez, this has taken me fifteen minutes to type. XD
But, yeah, there are my thoughts going into this as a first-time competitor, in his first year of community college, and with little to no knowledge of high-level geometry, any calculus at all, or even a solid foundation in the sorts of mathematics that might be useful in a game development compo.
Man it feels good to get all that off my chest *Sigh of relief*
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Bleh, I'm feeling a bit better now that I've had a good night's sleep.
The neurotic coding things is something I've been working on gettings rid of. It's actually gotten tons better since I've learned Python. :P
Thanks for the reassurance, though. It's much appreciated. ^^
saluk on 2008/09/07 07:16:
Math, pshaw, who needs it. Of course, certain things can't be done, but there's a lot you can do. Good luck mate, I have a love/hate relationship with math myself, so I had to chime in :)Oh, and try not to be too neurotic with your coding style. I'm sure by the end of the compo you will look back and go, "well, if I hadn't wasted 3 hours on this, and I had spent more time on that, and oh, this day was wasted when I looked up this algorithm that I ended up not using..." Lol. These competitions are fun :)