Feature complete!Finally I'm done. Well, kinda. You can take a look at the latest version on my entry page.
I've pretty much all the featuresI intend to have so tomorrow will consist mostly of polish and content. The things I might still add are a few more powerup types, a score bar, and maybe if anyone wants and time permits an endurance mode where each level get harder and harder for eternity or till you die.
I need to start working on making a ton of levels especially if I want to get a high score for fun.
The idea of the game is to make it to the end of each level which is a flashing yellow dot. Eventually you will make it to the end but the difficulty should increase along the way.
I made two kinds of enemies: pathers and steamfeeders. Pathers just follow a pointlist and trod there way along. If you bump into them you get hurt. The steam feeders are far more interesting. They are attacted to the stream of fresh water coming from your behind and if there isn't any to drink they get restless and will attack you like a swarm of bees.
Both enemies can be killed by releasing smoke or death steam or something. Press x or ctrl while moving around. Of course using the stuff uses up your steam faster.
Unfortunately I only have three levels available but they have everything currently available in the game.
I was also wondering what I should do with this script after pyweek. Should I maintain and improve upon it? This is my first game so it probably a bit messy and poorly done.
Ok have fun!
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richard on 2006/03/31 04:12:It's still not really clear what to do in the game. Consider adding a readme. Also consider giving the game a name and calling the script that :)
The red thingies are a bit too harsh - once they get to you, you can't take off any more.