Follow up
16 out of 29? Not bad, if I may say so; it is about what we expected. I'd like to thank everyone for their comments and suggestions. As you might have noticed/read in the wiki, the game was developed and tested on unix-like systems, so running it in Windows introduces some new bugs.The following is a compilation of the bugs that you reported:
- Fixed in SVN:
- Also , once you get past level 7 the list goes off the bottom.
- Crashes when I beat all cities above city 0.
- City 10 won't load either: Could not load song data\music\robot_ending_arr.ogg.ogg Couldn't read from 'data\music\robot_ending_arr.ogg.ogg'
- whenever i pressed left crtl, it would die saying it couldn't open data/images/bullet.png
- it crashed when try to show me the credits :(
- Not fixed:
- The collision detection was glitchy, and I tended to snag on walls (We fought this beast for two days, and decided to leave it as soon as you could run through the levels in an (almost) non-spasmic manner.)
- It would also be good if you automatically could restart the level when you died (Never thought of that. Thanks)
- Make the game save your best times so that you could speedrun it as well (To much to do; to little time ;) )
- Addictive (This is a feature. Go to rehab if it gets worse ;) )
To download the latest version from svn, run the following command:
$ svn checkout http://ghettovikingprophecy.googlecode.com/svn/trunk/ ghettovikingprophecy-read-only
If you like the music, please visit http://www.cp80.se for more.
(log in to comment)Comments
j-1 on 2008/04/20 18:17:
I forgot to tell you: There are more levels in SVN! And just in order to make the glitches seem as features, we added a secret to city-3... See if you can find it.