Day 5 Summary - OS X build here
Latest Snapshot:http://www.wardtek.ca/steamrollers-day5.zip
mac dmg
Well, today didn't seem overly productive but I guess it didn't go too bad. Erik perfected py2exe. I perfected py2app. So we now have a system to distribute our code out to people without python and it seems to go alright. A lot of people who've been helping us with assets were able to see the game for the first time and fell in love, so hopefully more motivational for them.
Code wise, I got basic gameplay down. Laps are now timed and you finish a race after 3 laps, though that currently doesn't show anywhere but the command line. Erik's been cleaning up and ripping out and redoing a bunch of our physics to be more better than before. Double plus better! I put in a simple particle effect engine. It's much better now that it doesn't leak cows.
It just hit us today that there's really only 3 days left and it suddenly doesn't seem like enough time to get everything done. Should motivate us to work faster, but we'll see how it goes.
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