Make Me
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The JayneHat is just for good looks, and we didn't have time to make use of the light (it doesn't actually appear in the level). We've got a new release with a larger map, hidden areas and "dark" places for the light which we'll release after judging.
I know a couple of other people also didn't pick up on the purpose of the blueprints screen... I guess we'll have to make that a little more clear.
Comments
yes, but thinkering is funny :-)
And other people with 2.4 can then try the game.
Is not criticism,ah!
"/home/lok/Desktop/pyweek/make_me/run_game.py"
Traceback (most recent call last):
File "/home/lok/Desktop/pyweek/make_me/run_game.py", line 32, in ?
import gamelib
File "/home/lok/Desktop/pyweek/make_me/gamelib/__init__.py", line 17, in ?
import editor
File "/home/lok/Desktop/pyweek/make_me/gamelib/editor.py", line 16, in ?
import map
File "/home/lok/Desktop/pyweek/make_me/gamelib/map.py", line 224
yield
^
SyntaxError: invalid syntax
Can it running in python2.4 ?!
I'll have to have a look at your implementation for the cheat key then maybe I can add another cheat key to only equip the body parts I had at the point I was at - then I can equip them all and hop over there and dump the ones I didn't have (or just change the initial spawn location). :)
Thanks, it's a very nice game. I like the menu style especially.
I didn't figure out you could cycle parts until I looked at the source for the controls (and only now just realized you could do it in the blueprints screen).
claxo on 2008/04/10 10:15:
It crashes in winxp + python 2.4 + openGL 2, but it can be fixed patching two files:In gamelib/map.py comment out the lines with 'yield' that faults: 224, 241, 297;
In gamelib/__init__.py:
comment out line 358 and move the 'pass' in the next line to the proper indentation.
in line 368 add to the while the condition 'and not(task is None)'