physics getting better
With alot of help from an awesome hacker I work with (who has found this train problem fascinating), I have been moving closer to getting the physics right for my trains. Suffice to say it involves springs, masses, dampening coefficients, and static and rolling friction! Hopefully once reasonable constant values are established, I can make the "game" infrastructure around it... scores, title screens, instructions, and some fx.(log in to comment)
ciw42 on 2006/03/29 18:03:
I'm *really* looking forward to playing this one.