Game Code Started

Got the game code in there now, so the little scoop up front will snag the visually appropriate samples (reddish dots) on the trench wall, which will load up (lower left hand bar) til its full, at which point you have to bring back to the surface research ship. Also added battery power, which runs down as you use thrusters and the light in the deep, which adds to the existing hull damage meter. Also added "signal strength", a wifi type meter that shows you how your connection is to the research vessel. As this runs down you start to lose control of your sub, but thats where the most fascinating samples lie! All in all the game is really shaping up.. eeeexcept, i am really pushing pygame's blitting to the limit. This thing hogs memory and cpu on my core2duo laptop. I might need to do an emergency port to pyglet to take advantage of opengl soon, but i am putting it off until I have the whole game wrapped up. Its just too much fun hacking this thing together!

(log in to comment)

Comments

"This thing hogs memory and cpu on my core2duo laptop"

I'm doomed! Looks pretty though!

I've gotta say, hacking pygame and trying to overcome it's limitations is a lot of fun. I'm using pyglet this compo, and it's just too darn easy :P There's no challenge anymore! Of course I've made up for it by making my animation system unnecessarily complex. I was even going to port it back to pygame just for fun, but I don't think it would even run. Too many transforms.