Game Editor is Functional (enough...)

Today I finally got the game editor (and game, actually) functional enough to start entering rooms into the text adventure. The editor actually is the same as the text adventure game, but adds a few commands, like name and desc, to allow the entering of rooms into the game database. Also, if you move in a direction where a room wasn't already present, a new room is whipped up for editing.

There's still going to be some nasty SQL work to insert a few more details, like non-player characters. Also, since the game isn't necessarily a grid, some rooms will need to be manually connected in the database.

A little behind schedule, but definitely moving forward.