Initial Planning and Design

Today Tinman and I began discussing the concept behind our game. We decided to attempt something along the lines of a 2d platformer equivelent of a level from Shadow of the Colossus set in a post apocalyptic wasteland with a giant robot, sorry "A Really Big KILLER ROBOT!", hopefully portraying a similar empty but epic feel.

As you can see from the uploaded concept art of mine I have absolutely no graphical skill so we decided to follow a minimalist style for visuals to avoid serious ugliness.

Tonight I will be writing the first version of the level editor as well as beginning composition of some of the music (my favourite bit). Tinman will be writing most of the engine code because of his games development experience, while I'll probably do most of the UI stuff.

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That looks and sounds cool :)