Rhythm Input Done
I have completed writing the class which controls the rhythm inputs for my game. The premise of the game is simple, you are a scientist who wants' to take over the world. You build robots and send them to take out any resistance you face. Your control over the robots is based on how well you time the key strokes. Time them well enough and your robots will go on rampage and finish the job faster, Miss the rhythm badly and your robots are bound to fail.
Started working on the class for various units. Have to see if this work out or not.. it is kinda inspired from patapon. I can only hope to reach that perfection :)