Game about robotics - and no 3d for me
Finally, I dug into robots a bit this morning, and decided, despite a week full of fun tinkering with opengl and 3d, that I just am not ready to put together something that is fun and engaging in 3d in a week. I am really adamant about not just having a game that has robots, but more specifically making a game *About* robots... in the sense that wikipedia nicely summarizes:
- is not 'natural' i.e. artificially created
- can sense its environment, and manipulate or interact with things in it
- has some degree of intelligence or ability to make choices based on the environment, often using automatic control or a preprogrammed sequence
- is programmable
- moves with one or more axes of rotation or translation
- makes dexterous coordinated movements
- appears to have intent or agency
Specifically, I like the idea of automation and sensing. i have been ruminating on a game that allows the user to build and automate their own robots, and maybe i will take a look at something like that with chipmunk this morning