[zK] Wrap-Up

Woah, I'm late...

Yeah, Pyweek 5 is over and it's time to put all those impressions and thoughts together to make a delicious readable post-mortem sandwich. Congrats to the winning teams - we really enjoyed Wound Up! and Diskfield.

Statistically our new game is 0.3 points less fun than our last entry, while innovation and production have improved by 0.3 and 0.4 points. Which doesn't mean much. I'm just happy that we're somewhere in the middle of the table and that the game worked for everyone who tried. Thanks to all who took the time to play and rate our little Slider. And kudos to the one who found the easter egg! Raorrrr!! ;)

What went wrong: We didn't have a decent game idea for all themes. That was pretty stupid.. And I'm still slow at coding and had to drop some features. Zahme had to go to work during the day but luckily our game wasn't so graphics intensive.

What went right: Zahme really improved his pixeling skills. I bet he can pixel an armed Tyger within an hour now. With boots! And I.. uh.. I can do a little music with Chibitracker. Additionally, we submitted a working final and I'm quite happy about the look and the "mood" of the game. It's not really original and I wouldn't play it for ages but it's nice enough.. I guess it's the graphics and the would-be Japanese look that makes you stay for a few minutes. ^^

Next time: Next time we will think of good game ideas for all themes. We'll have a sample collection (so I won't have to hunt them down during the week) and more knowledge about Chibitracker. Zahme wants to learn more about mtpaint because M$ Paint isn't that comfortable. I guess I'll replace pygsear with a maintained library (pgu? pyglibs?) that takes care of all the stuff I don't care about. Maybe we'll bring in a third person that takes care of cooking and testing.. And next time Zahme can do Katakana, too.

A Slider 1000 final should at least include:

See you all next time and big "Thank you!" to Richard for hosting Pyweek! :)