Disk Field post mortem.
Firstly, thanks to Richard for organising another PyWeek. It was great fun!
Secondly, congratulations to psyduck_revenge. I really liked Wound Up! and had great fun playing it.
Thirdly, thanks to all the other games. There were some that I really liked (and some I didn't like so much...) but given the high drop-out rate (I think roughly half the entries had final sumissions?) just finishing a game is good. Commiserations to any of you who didn't manage to finish.
Finally, I thought I'd go through my comments and reply to some:
I love the idea. I strongly encourage you to expand the game. There are many features you could add, like taking advantage of spinning (to break walls, for example), or manipulating more than one disk. The last level is particularly annoying, though.
I tried the spinning breaking thing but it got a bit hard to control. Multi-disks will work very easily - I'd just have to implement disk-disk collisions. Then I have to think of level ideas...
A nice idea, and really well executed. A little more graphical polish, and maybe a tutorial, and you'd have a seriously solid game on your hands.
I quite like the simplicity of the graphics. I'm not quite sure how I could impove them without reducing the clarity. The first few levels are meant to guide you though in a tutorial like fashion. I might put some hint text on some levels.
This was cool, the music gives it a funny old-school feel. Had a bit of trouble working out how things work after the first few levels when there were field arrows that somehow seemed to be related to the ones I was controlling but not exactly following them. More levels and a record of best times would be nice.
I see where you are coming from with the control issues. It was the best way I could think of showing a fixed and a non-fixed field interacting. I considered timing, but it didn't really fit with my graphical theme. I'll have another look.
Clever. Physics seems very solid. Couldn't get past level 10.
This seems a commen problem. I may re-order 10-15 some time in the future, as they jump around in difficulty quite a bit.
I'm realeasing a bugfix/performance tweak version soonish. Doesn't have any added content - just a bit of polish, and a bit of speed.
Thanks again for voting!
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