Level selection crash
There seems to be some sort of PyOpenGL/ctypes/numpy incompatability issue going on which crashes the level selector on a few platforms. There is some sort of type problem with the result of a function returning a numpy array being passed to another function. Odd.
Anyway, a fix for those with problems (thanks elias):
Line 320 DfSplash.py:
Change:
textures = glGenTextures(numLevels + 1)
to:
(log in to comment)
textures = [int(t) for t in glGenTextures(numLevels + 1)]
Sorry about this! I blame somebody else...
Comments