Level selection crash
There seems to be some sort of PyOpenGL/ctypes/numpy incompatability issue going on which crashes the level selector on a few platforms. There is some sort of type problem with the result of a function returning a numpy array being passed to another function. Odd.
Anyway, a fix for those with problems (thanks elias):
Line 320 DfSplash.py:
Change:
textures = glGenTextures(numLevels + 1)
to:
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textures = [int(t) for t in glGenTextures(numLevels + 1)]
Sorry about this! I blame somebody else...
Comments
Am I the only one who doesn't want a White Dress?
Am I the only one who doesn't want a White Dress?
Tigga on 2007/09/14 16:17:
Just a little addition - it seems likely that this problem is related 64 bit operating systems. The types get mixed up in a bad way.