Post-server-melting post
So, pyweek 5 is over. I'd like to thank Richard for hosting the pyweek (hosting the pyweek is hard, you have to deal with the smell of burning servers ;)).As I count now we have only 37 entries, but I believe there are still those who sent their MD5s and need to upload. Last pyweek we had 53, so I think, even with the ones who didn't upload yet, it's looks like a decrease.
For me, this pyweek was especially tiresome, but I had fun. I hope you enjoy my game. Looking back at the goals I set at the beginning of the pyweek:
- Planning: I think I did ok. Planned a lot, but sometimes I wondered if if I had planned some more things would've gone quicker. Anyway, I'll take it as a goal achieved, because the lack of planning didn't interfere too much in my game.
- Balancing: Spent some time balancing, but I'm not sure it's well balanced. I'll only know after I read the comments. Let's say at least half a goal achieved because this time I spent a few hours trying to balance it.
- Sounds: Unfortunately, I only had time to add music. Still, that's better than last time, so I'll call it half a goal achieved.
My game unfortunately suffers from an unintuitive interface, though, but if you read the README.txt things will be fine (I hope). :)
I'm looking forward to play all your games, but I'll wait for everyone to upload and a torrent to be released. By the way, when will it be released?
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Comments
About the interface: maybe simply highlighting click/drag-able stuff when hovering over it would have solved that. Then I would just try to click/drag everything that blinks and figure out what it does eventually. But after reading the readme it was no problem
eugman on 2007/09/09 15:03:
It may not. We might have more luck getting an unoffical torrent running.