Okay, a few hours left and no game yet
Hi!
Well, I am definitely too slow for this kind of thing.
Yesterday, another 6 hours were lost to visiting my parents (the reason I can't participate on Friday and Saturday is that I am joining them for a weekend trip - so we had to discuss some details), after which I was - again - unable to work during the night (damn, until a few weeks ago, I regularly couldn't sleep before 3:00 and actually could get things done until about 1:00, but now I get all sleepy at 22:00 (^_^;; ).
Still, with the few hours left to me, I will try to get a rudimentary event system running and try to design a few labyrinthine levels (twisted forest). I still want to provide something that can be called a game, as far as that it can entertain you for at least a few minutes.
Anyhow, regardless of how that works out, I can already say that this PyWeek was a great success for me. I have learned a lot about Python, and even more (in many ways) about wxPython. Talking with the people here has been fun.
Finally, my project for this PyWeek has quite unexpectedly turned into a real first step into the future. As I said before, originally, I had hoped to be able to recycle some of the code from my program to use in my big dream project. But now, looking at what I already have and how it works, the most reasonable thing to do is to actually make the big dream project an expansion/alteration of the current project.
Thus, my plans for the future are that, after returning from that ill-timed trip, I will start working on editors and expanding the engine of the game.
So, regardless of whether I will be able to finish a game for the deadline, I can honestly say that this PyWeek has paid off for me.
Deathworks(log in to comment)
Tee on 2007/09/06 12:34:
It's great to hear that pyweek has paid off for you. Whether you finish a game or not, we'll see you next pyweek. You should try finishing something really simple so we can look at what you've done. :)