no progress

too much work, couldn't do a anything for pyweek so far.

still, I want to produce *something*. So I came up with the idea of doing a super-simple rts. like so:

Game duration should be 5min, only 2 players. Only 3-5 unit types, which differ in speed/attackrange/attackstrengh/defense

My plan is to write a simple prototype and then make it work in a browser ... ajax ahoi. going browser-based will probably make it akward to play, but it should be a proof-of-concept of some type

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about twisted: I will work that in with the level design. Either it will simple have "twisted" structures, or if I find the time the whole level gets twisted (group of tiles move around) at certain intervals. I would love to do the later, because that way you have to change strategies every 30secs or so... we will see
Sounds like a good, simple idea. You might want to put a limit on the number of units a factory can produce if they're being produce automatically.
I should really think about unit limits - especially if it really gets browserbased :-)

I'm trying to remember how the RTS "Z" managed that. They had a productionsystem like mine. it took 20+ secs to produce a unit and everybody could see how much time until the unit pops out, so this new unit spawned often in the middle of a fight.. I certainly never felt like "wow I have so many units" (the AI was tough... didnt cheat, no fog of war), or was there a limit?