Twisted River Community - First Playable Revision
Hello!I've decided to go with a city-builder game in pygame.draw this time. Twisted was my least favorite theme for that. :-/
In the game, you settle a city on a twisted river (which likes to get in the way of city planning :-)). At the moment, your villagers will construct buildings, gather wood and food, eat and hang around their houses when they've nothing to do.
Eventually, I hope to have a campaign of scenarios in which you need to fulfill the wishes of a twisted god.
What I did so far:
Day 1 was mostly about implementing UI stuff and the basic map and building model.
Day 2 was villagers, AI, jobs and resources, making the town coming alive.
Today, I extended the villagers and buildings, put in construction jobs and an UI to place buildings. I also wrote a short tutorial scenario for the stuff that's in so far.
That means, this revision is kinda playable now :-)
There's still a lot missing. On the todo list are:
- A happiness system
- A better needs system
- Resting and socializing
- More buildings and resources
- UI views for buildings and resources
- UI to control who does what jobs
- Extensions to the UI view for people
- A menu, saving, loading
- Tutorial for all of the above
- A small campaign
- A free play scenario
I have no clue how much of that I'll manage to put in...
(log in to comment) The map will be bigger later, the current one is just there for testing. I'd like to have it bigger than the viewport eventually, but I don't have scrolling implemented yet and don't know whether I'll manage to do that in time.
Comments
saluk on 2007/09/05 05:25:
Pretty good start. My one complaint is that the screen size is much bigger than it ought to be. The playing field takes up hardly any space at all.