Day 2 gone and still no test version

Hi!

By now I am a bit nervous, but I think it is still too soon to panic.

I figure if I want to have a chance to address portability issues, I need to have something running with most graphic and file routines by the end of this day so I have the whole of Wednesday to figure out how to fix things.

This being said, I have made some progress.

I have added a (hopefully) stable way for Active objects to request their replacement (the Active object handles each of the possible game modes, like gamemenu or map mode, taking care of graphics and input interpretation; it is an object created by the main window).

I wasted quite some time in its creation trying to use fake events in the existing event type, but in the end had to use a user-created type, heavily relying on the sample code that comes with the wxPython demo pack (^_^;;

Then I started implementing map mode. As expected, nothing really complicated, but simply a lot of stuff to write. A LOT.

I am still in the middle of it.

To make matters worse, last night, I wasn't able to fight off sleep. My last chance is tonight. If I sleep tonight, there is no way for me to make the deadline, I think.

At least, today I won't be wasting 6 hours waiting for a drawer at my parents' place, so I hope to make some progress today (^_^;;

(But as I said before, even if I don't make the deadline, I am determined to finish this game and release it).

Deathworks

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Definitely too soon to panic :)
I hope that you are right richard, because i'm in the same situation as Deathworks....

It's great to see all this projects come to life and that there are more than a handful of first playable versions out. Maybe i can produce an alpha version tomorrow, but i must say that you (Deathworks) have done pretty much work as far as i can see. I press you my thumbs ;)

btw: I'm enjoying the contest very much and am convinced that i'll be able to produce also some shiny little game