Board mechanicsOk, it's still clearly a board game :-)
Some things I've done:
- Implement side-effect-free game state -- needed for AI to be added later. The code is quite unreadable. Anyone have any experience with lisp or haskell bindings for Python?
- Draw the board (procedurally) and pieces in wireframe. This obviously won't be the final look, but you gotta love the moire-woodgrain effect :-)
- Drag/drop the board pieces and twist the rings around, which updates the game state. Yay!
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