Day 1:

Well, the competition started at 7:00 pm for me, and it is now after midnight, so I spent a fair amount of time tonight.

So far I have re-written the isometric engine for pyglibs, it is now about 2x as fast, and much more versatile.
I also now have a basic map up that you can move your hero around by clicking where you want to go, and he stays on the map.
I also have tile transitions working.

nihilocrat has created two music pieces, and a second(shorter) version of one of those.

Narianim has created a nice outpost building, and some placeholder graphics, which I'm not using yet ;)


No screenie yet, but that should come tomorrow.