The “The David Chalmers Award for Zombie of the Year, 2018.” Award
Presented by ntoll to:
Chart of Flowrock (Chart of Flowrock) | |
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The game is a first person, cell based, dungeon crawling ... thing. You navigate (a) random level(s) using a flow-chart. The default controls are: A - left W - up/forward D - right You can define your own controls by editing the options.prc file (it's a text file), there you can also set the resolution, sound and music volume. Best way to run it is to use the dedicated binaries for your os (32bit windows is down here, just not marked final) (if they are not up yet, they will be soon-ish) Gameplay Video: Troubleshooting: I expect You will have some problems running the game. It's almost a PyWeek tradition: -on windows, intel gpu: Using shadows can crash the game, when asked in game if you want shadows answer no -on linux You will (probably) need to add (or uncomment ) 'gl-version 3 2' in the options.prc, else the shaders won't run -on mac If you open the .app you will get an error; go to System Preferences, Security and Privacy, click the lock, and click Open Anyway. The game will only run in potato mod, use the app provided, some fixes may be missing from the source If all goes wrong... The game has a 'potato mode' if you can't get it to run, you can set 'potato-mode 1' in options.prc to disable all shaders. It won't look good, but it should run on any system capable of rendering opengl 1.1 Special thanks to rdb for providing help building the os specific versions
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