March 2025 challenge: “Downstream”
Downstream game made using pyscript - link for description of the game
Posted by zobi on 2025/03/26 21:44
Downstream game made using pyscript - link for description of the game
Posted by zobi on 2025/03/26 21:43
Swimmy Submarine - Two days work done... getting there.
Posted by ntoll on 2025/03/26 19:56
- There's now a scoring system!
- The aquatic life moves and animates.
- BUBBLES!
- It's a responsive web app, so displays well on mobile browsers.
- I've adjusted various settings so as the score increases the game becomes faster / more challenging.


- Add a countdown clock, so you have to get as many points within the time limit.
- When on mobile, use the browser based accelerometer API to control the submarine's depth (i.e. tilt the phone to steer up/down).
- Play test with my kids, folks at tomorrow morning's gym class (they were enthusiastic to learn I was making a game for PyWeek), and my colleagues at tomorrow's PyWeek community call (on discord).
- Polish / refactor the code. Some of it is a bit slap-dash as I'm spiking. Nevertheless it's still < 360 lines of Python (including comments).
The Current of Time - ときのながれ (Tokinonagare) - Day 4
Posted by KNKWasTaken on 2025/03/26 17:44
"Programs must be written for people to read, and only incidentally for machines to execute." - Harold AblesonSpent most of the day implementing the gameplay mechanics.
No specific camera-deadzone logic set-up alongside parallax (yet) but the current set-up does the job.
Also made some basic dialogue boxes.
For anyone wondering, the fonts I'm using are Disket Mono and Iceberg.
Catfish Escape - Day 3-4
Posted by regarrzo on 2025/03/26 15:19

Drifty Ducky - Lots of progress!
Posted by Spears Dracona on 2025/03/26 05:49
Today I made my title screen nicer. I already figured out how to do scrolling clouds for the level, so it wasn't hard to stick some scrolling clouds on the title screen and make a giant bobbing ducky. I also added some music to the game and made it keep track of the player's high score. It's feeling like an actual game!
I'm also having fun adding little things in the background. I'm trying to lean into weird and surreal. I know my game mechanics aren't too innovative (but I do think they're fun!), so I'm trying to make up for that by piling on loads of personality. I'm mostly here to learn, but I want to make people smile in the process.
From here on out, it's mostly polish. Unless I think of a feature I need to add in the shower tomorrow. :D
DownStream - Day 3
Posted by Anders on 2025/03/26 02:33
There are some great looking games so far - I can't wait to play everyone's game!!
Flow - Quick little update
Posted by coffee on 2025/03/25 21:03
We've been pretty quiet until now, but we wanted to share a quick update!
We really liked the theme but got a bit carried away during planning. We're now working on a 1v1 online sword-fighting game. The basic netcode and game logic are in place, and we're currently adding a blocking mechanic and a secondary attack.
This has been an exciting project for us as we're implementing the netcode from scratch. It's been a lot of fun so far! 😊
Attached is a screenshot of a very WIP state—stay tuned!

Swimmy Submarine - Swimmy Submarine
Posted by ntoll on 2025/03/25 18:41


- A scoring system, and actual treasure to collect.
- More subtle animation of the aquatic life.
- BUBBLES!
- Check it works on mobile (it should be simple).
- Fine tuning of the various settings for speed and movement.
- Play test with my kids.
- Try not to get fed up with that damn AI generated music. ;-)
The Current of Time - ときのながれ (Tokinonagare) - Day 3 - More Assets and some Parallaxing
Posted by KNKWasTaken on 2025/03/25 16:35
Sound can make unrealistic scenes feel real.Made more assets, including sounds.
In detail, created different actions of the character, a quick game logo and some decent soundtrack by sampling a literal faucet and some vocals.
Also in free time, created some attempts of parallaxing (a method to make backgrounds looks a little realistic).
Here are the two soundtracks:-
1. Nagure's Theme
2. Nagure's Boss Fight Theme
And a recording of parallaxing:- Parallax