March 2025 challenge: “Downstream”
Catfish Escape - Wrapping up, Day 5-6
Posted by regarrzo on 2025/03/28 22:35
Check out the code if you want. Especially at the beginning I tried to keep quality high. Most if it is probably pretty readable, although some of the system code is done quite hastily and without regard for maintainance as I just wanted to wrap things up.

DownStream - Day 6
Posted by Anders on 2025/03/28 20:14
Thank you to everyone who plays + reviews the game!
Swimmy Submarine - It's a wrap!
Posted by ntoll on 2025/03/28 18:32


The Current of Time - ときのながれ (Tokinonagare) - Day 5 - More backgrounds and Simple code logics.
Posted by KNKWasTaken on 2025/03/28 17:47
"Either you run the day or the day runs you." - Jim RohnI know I said "All work and no play makes Jack a dull boy," but the opposite is also true.
Seeing that the deadline is very close, I started putting together my not-so-close game mechanics and accidently made the functions so simple, that if it were a module, anyone could make a story game in like 5 mins.
I also hit writing 869 lines of code, but it'll probably be way lower once I complete it.
Also made several cool backgrounds for several dialogue, alongside a new boss and god (although he doesn't look like one) sprite.

Flow - Network testing
Posted by coffee on 2025/03/28 09:26

Awaking - Difficulties
Posted by Walkercito on 2025/03/28 03:50
I've seen some really cool entries so far, and I'm already excited to test them all. I haven't made any diary entries 'cause I didn't know this was a thing haha, but I’d like to share a summary of today's progress and setbacks. (٥↼_↼)
Since yesterday, I've been working on the gameplay of our game, including interactions with the NPCs and their three states 7u7. Everything was going great—I only needed to "synchronize" the player's light with the Influence bar to complete the gameplay and move on to bug fixes and quality-of-life improvements, like some simple text elements (you’ll see them soon, I hope).
But we ran into a problem. Until now, I had been working from a laptop, dealing with things beyond my control, like blackouts, unstable internet, and other issues. But now, I no longer have the laptop, so I completely depend on electricity to use my desktop PC. (Not to get political, but this is due to the dictatorship that rules the country—incapable of providing even the most basic necessities in the 21st century. ಠ_」ಠ)
I wanted to make this entry to let you all know that if we can’t finish the game, it won’t be because of time, creativity, or determination—but due to external circumstances.
See you tomorrow with another update!
DownStream - Day 5
Posted by Anders on 2025/03/27 22:26
The game I planned to make is very simple, and I've basically completed it and played with a bunch of tools / libraries so i count it as a success. If I work more on the project before submitting I will maybe add a metagame and some more fun cutscenes. Also just testing, testing and making sure the packages work on all the os
Good luck finishing to all the teams!
Swimmy Submarine - Almost there...
Posted by ntoll on 2025/03/27 20:05
- The countdown clock gives you 1 minute to score as many points as possible.
- I dropped the accelerometer API idea, realising that as you tilt the device you can no longer see the screen!
- Instead, I use touch points if you're on a mobile browser. If you touch above the sub, it goes up, below the sub it goes down and when there's no touch it levels out.
- I added copious comments to the code. It's very much a bodge job which reflects the experimental and spike-y nature of the entry. But hey, perhaps by next PyWeek we'll have organised ourselves enough to have a nice and simple game engine.
- I demoed it to various folks and got mostly positive feedback, with a few suggestions for improvements. You can see this via the recording of today's PyScript FUN community call: https://www.youtube.com/watch?v=eXmfqAy9HOo&t=1491s
- The animated background is something people absolutely love, or they really don't like it. Can't please everyone I guess... ;-)
The Current of Time - ときのながれ (Tokinonagare) - Day 5 - Resting
Posted by KNKWasTaken on 2025/03/27 16:31
All work and no play makes Jack a dull boy.Just lazed around for today, so not much progress.
Did end up converting the separate scripts to functions that can be used in any order to create the main gameplay story.
Also created some questionable logic.

DownStream - Day 4
Posted by Anders on 2025/03/26 22:23
Today I implemented a menu system, some music ideas, and made the game system a little more complex (still very simple). I think I will gave more than enough time to play around with some other features like an easter egg meta game and also some cut scenes and artwork for that. This whole process is inspiring lots of ideas and solutions for other bigger projects which I am now looking forward to even more.
I have been enjoying reading everyone's diary entries and looking forward to playing all the games!