PyWeek - Team Zankar - feedback

Fun Prod Inno Disq N/W Comments
2 2 2

Not very fun, being faster than the cops

3 3 2

Good graphics. Physics and driving is a bit dodgy. Interesting premise, but games end up being a bit boring. Camera changes are interesting and work well. Engine sound would have been a nice addition.

3 3 3

Solid concept, good implementation.

2 3 2

Hard to control the car

3 2 4

Great idea and a lot of potential, but it's too big to implement in a week!

2 2 3

the idea is nice, but the gameplay needs more polishing.

2 2 2

No sound or music and not very fun gameplay.

2 3 3

Although the models were very simple, the game was fun overall. I would have liked to see more getaway feel to driving the car, or some kinda world map so you could drive and know where the next cops are instead of having to switch between views. Controls were good, the chase came was a little funky, but everything else felt nice.

1 2 1

i didn't have fun with it :-/

3 3 2

Could be really cool with a bit more polish.

2 3 2

Nice game, but it needs some work to make it more enjoyable.

2 2 3

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2 2 1

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1 2 1

the physics acts really weird (car to car collision, turning the car) - that turned the fun to the minimum
besides of that, there is not much to the game.. maybe doing is 2D could save you some time and get you working on the more playable aspects of the game.

2 2 2

The chase mode would be the most fun, except that it's impossible to know where you're supposed to be going (something that the driver of the getaway car would presumably know, unless the robbery team is *totally* incompetent... perhaps they are?)

2 3 2

I like the top-down car racing feel. The different camera modes is a plus, too.

I feel like there should be power-ups or something else besides the other cars on the levels to complicate the gameplay a bit.

2 4 4

Very nicely put together. Very nice tech. It would've been much better with music/sound for feedback. I found the controls very awkward and the clipping through buildings was hard to drive around.

3 2 3

The randomization is slightly off. For example, you can start right next to your safehouse, or you can start right next to a cop. Maybe try for taller buildings, in order to increase the 3Dness, or more detailed models for the cars.

3 2 2

Not a bad effort. The car control seemed a bit odd (rotating from the very back) and I was't sure what the flashing red and blue in the top bar was all about. Also, sometimes I would be right next to the hideout and not win...

2 3 2

The start of a neat game. The always-square city is too easy, and it's also too easy to duck along the side of the hideout when you have cops chasing you. (Perhaps some sort of timer during which you still can't ditch to the hideout?) I like the configurability. The graphics are bland but serviceable.

3 3 2

A nice basic driving game. Has some performance problems with bigger cities though.

4 3 2

Very nice! Too bad the chase camera isn't really useable. Also, it would be nice if there was more interaction with other cars.

3 3 2

- Need a few improvements to by fun (radar, faster gameplay, sound).
- Nice usage of 3D graphics.

2 2 2

Well, the game is playable, but not very pretty nor entertaining. All but the basic bird-eye
camera mode are close to unusable, and the car's physics don't act like a real car at all. The
game also has some severe bugs and imbalance related to gameplay - you can get a victory at
startup, or drive around the city for quite long and never get seem to get it done.

2 2 3

A simplistic idea, not a lot of fun. With a more realistic gameplay it could have some GTA feeling to it.