PyWeek - Ghostcat [by Team zahmeKatzen] - feedback

Fun Prod Inno Disq N/W Comments
4 4 5

What a great twist on a classic.

2 4 4

As a game mechanic it didn't really work for me but at least you aimed for something unique!

4 4 4

Wow nice game!

4 4 5

Good:
+ Very interesting take on the theme!
+ Fun and innovative gameplay, if a little bit slow and effortless.
+ Excellent asset production for a two-person team.
+ Good UI.

Bad:
- It's hard to expect this of small teams and a week, but the AI is rather dull and sometimes unpredictably simple (e.g. not taking the potion right in front of it). I'd highly appreciate a v.1.1 with enhanced AI.

4 3 3

Great game. Great idea. Enjoyed playing it. Really impressed that you put the editor in there. One to beat! Perhaps it would be good to have an element to the game where you have to move all the ghosts. On some early levels it is enough to move a single ghost. Many thanks!

4 4 3

Retro fun! well executed.

2 3 2

I don't know if I have a lot of feedback to give. It was ok, but the only challenge was getting a better time, and I don't enjoy time based challenges.

4 4 5

Not only the concept of the game is different, but it also works very well. Allowing to control several ghosts does this game very good, as you can strategically position them. Graphics are great and the music is a great match to this game and really nice. Very fun, great work.

2 4 4

Quite an impressive game for pyweek. Interesting concept with the multiple characters, it can be a little difficult to get them to work together though. I think if I liked pacman I would be a fan of this game but I find them to be a bit boring after a short time.

2 3 4

Took me three levels before I figured out what the game was, lol.

4 5 4

Awesome concept! Great graphics! And a level editor!

4 4 4

I liked the concept, although I found switching between different ghostcats rather unwieldy in practice.

3 4 2

Nice

4 3 3

Enjoyable game. Needs a bit more intellegence from the computer.

3 5 4

it crashes when I click "free play". Otherwise a really solid game. I enjoyed the small
details, like the ghost cat's eyes following the mouse cursor on the menu screen.

4 4 4

Interesting reversal of a classic game. Controlling the four ghosts one at a time isn't great, but I can't think of a better way to do it. On levels with multiple pacdogs, I'm not sure that one of them eating a ghost-catcher should make all of them dangerous, but it does mean we have to track all of them and not just hunt them down individually.

2 3 2

I bet you had great fun making this game and it shows, it has a degree of charm! The gameplay is not very enjoyable or varied though.

3 4 4

Heh, I like it

4 4 3

good game but a bit confuzing at first

4 4 3

Nice idea! Well executed too - the controls feel a little weird (timing i guess is half the game) good job.

4 4 4

Reverse-pacman retro fun, done well.

3 4 4

Editor doesn't seem to work -- nothing happens when I click.

4 4 4

I'm really impressed by this game; I liked a lot the possibility of using 4 ghostcats at the same time; having to coordinate their movements adds a nice amount of challenge.
Moreover, it ships it a full level editor, so the chances for fun are unlimited.
Thumbs up for the great work guys!

2 4 3

Well done, but not that compelling. I think it should be faster and a little more challenging. As it is, only the last level did I even come close to dying once. Most of the time I just ran straight at the dog and won.

3 2 3

Fun concept and good execution. The gameplay is a bit wobbly though. You could use better feedback for changing the selected ghost and make the controls more responsive.

Check for events at the beginning of the loop, before you draw the screen and call time.wait, time.delay or clock.tick.