PyWeek - C.A.T.:B.O.T. - Cat Academy of Technology: Beyond ODS' Techdog [by Team zahmeKatzen] - feedback

Fun Prod Inno Disq N/W Comments
2 3 3

too much like work :)

3 4 3

Nice game, but I need more action.

3 4 5

Nice job.

2 3 4

Nice idea, but the gameplay needs to be improved.

2 2 2

1 1 1

i don't like logo like games, sorry.

1 2 1

Too complex for a 10 minute game.

Didn't get throught all the tutorial!

3 4 4

very nice. It would be nice to be able to name the macros and maybe set breakpoints.

3 3 2

Quite a bit of screen flicker, and a fun crash which occors when I click on an empty box when making a macro:
<p>
Traceback (most recent call last):
File "\pyweek6-games_04-07-2008\zk-catbot\run_game.py", line 17, in <module>
main.main()
File "\pyweek6-games_04-07-2008\zk-catbot\0.6\main.py", line 1249, in main
g.mainloop()
File "\pyweek6-games_04-07-2008\zk-catbot\0.6\pygsear\Game.py", line 597, in mainloop
self.checkEvents()
File "\pyweek6-games_04-07-2008\zk-catbot\0.6\pygsear\Game.py", line 78, in checkEvents
self.events.check()
File "\pyweek6-games_04-07-2008\zk-catbot\0.6\pygsear\Event.py", line 623, in check
event.call(pygame_event)
File "\pyweek6-games_04-07-2008\zk-catbot\0.6\pygsear\Event.py", line 420, in call
Event.call(self, pygame_event, **kwargs)
File "\pyweek6-games_04-07-2008\zk-catbot\0.6\pygsear\Event.py", line 127, in call
self.callback(pygame_event, **kwargs)
File "\pyweek6-games_04-07-2008\zk-catbot\0.6\objects.py", line 160, in released
self.fire(pygameEvent)
File "\pyweek6-games_04-07-2008\zk-catbot\0.6\objects.py", line 150, in fire
self.callback(pygameEvent, self.kwargs)
File "\pyweek6-games_04-07-2008\zk-catbot\0.6\main.py", line 694, in select
elif nr==sel and self.macro[nr]!="empty":
IndexError: list index out of range

2 3 3

ok

2 4 2

Just like sokoban, but weird

4 5 2

Modern sokoban with addons :) I enjoyed the game, it was quite polished. Congrats guys :)

1 1 1 yes

Segfaults - will try and see why later - all latest libs, winXP.

1 2 2

Too difficult, I don't understund the game

2 4 4

Looks good, interesting concept.. Admittedly i only made it a few levels in, but I think the idea has lots of promise. Great in-game tutorial!

2 3 4

Good idea - similar to ours but with a better variety of map elements. The only annoying thing when programming a macro, I instinctively click in the first empty box (I guess because it looks like a spreadsheet) but that results in:
Traceback (most recent call last):
File "c:\misc\pyweek\pyweek6 entries\zk-catbot\run_game.py", line 17, in <module>
main.main()
File "C:\misc\pyweek\pyweek6 entries\zk-catbot\0.6\main.py", line 1249, in main
g.mainloop()
File "C:\misc\pyweek\pyweek6 entries\zk-catbot\0.6\pygsear\Game.py", line 597, in mainloop
self.checkEvents()
File "C:\misc\pyweek\pyweek6 entries\zk-catbot\0.6\pygsear\Game.py", line 78, in checkEvents
self.events.check()
File "C:\misc\pyweek\pyweek6 entries\zk-catbot\0.6\pygsear\Event.py", line 623, in check
event.call(pygame_event)
File "C:\misc\pyweek\pyweek6 entries\zk-catbot\0.6\pygsear\Event.py", line 420, in call
Event.call(self, pygame_event, **kwargs)
File "C:\misc\pyweek\pyweek6 entries\zk-catbot\0.6\pygsear\Event.py", line 127, in call
self.callback(pygame_event, **kwargs)
File "C:\misc\pyweek\pyweek6 entries\zk-catbot\0.6\objects.py", line 160, in released
self.fire(pygameEvent)
File "C:\misc\pyweek\pyweek6 entries\zk-catbot\0.6\objects.py", line 150, in fire
self.callback(pygameEvent, self.kwargs)
File "C:\misc\pyweek\pyweek6 entries\zk-catbot\0.6\main.py", line 694, in select
elif nr==sel and self.macro[nr]!="empty":
IndexError: list index out of range

2 3 3

You clearly put a lot of work into it, but the puzzles didn't do much for me. It was generally
easier to just click a hundred times than to think through anything clever with macros.

1 3 4

This game has a good concept, but it's a little boring after some minutes.

4 5 4

Great game! My only complaint is that it made me crave loop operators :)

1 2 2

Cat... Robot... :S

1 1 1

Bored!

1 1 1 yes

The game don´t work, but i don´t know why! I am a graphic artist.

2 2 2

Too many "program the robot telling it where to go" games in this pyweek...

2 2 4

Neat idea! Lots of content, but things got a bit tedious after playing a while.

3 3 4

Nice Idea, poor graphics, decent gameplay

3 2 3

Controls are ok but kind of confusing

3 5 4

Very polished. Fun to play with for a little while but the longer levels got frustrating, particularly having to watch the whole slow animation play out again. Also there seemed to be a promise of some sort of puzzle element involving using as few instructions as possible but that didn't seem to happen.

3 4 4

Very nicely done! It reminds me a lot of an old minigame that was part of The Lost Mind of Dr. Brain. I thoroughly enjoyed that game, and it's great to see it redone in Catbot style for Pyweek! I really liked the writing and the premise -- it was quite humorous. I think I would have enjoyed it a bit more if the interface had been a tad snappier, and if I could have nested subroutines. One way to eliminate recursion is if sub1 can call 2-9, but not itself. Sub2 can call 3-9, but not 1 or 2. And so on down the line -- it's a nice way to prevent recursion while still allowing for some good extension. I'm not sure why, but the levels began to feel more tedious after a while than to be a puzzler. While I liked the multiple pages of code that were allowed, it might have felt more like a puzzler if you had only allowed one page of code, and forced everyone to figure out how to write in a smaller block. Overall though -- very well done! Thanks!

4 3 4

Great fun. I guess it was good since I was disappointed when it crashed on me.

Suggestion: Find a way to get the point across on how to use the system more quickly - that part really dragged. You could probably do it with a quick example video -- look, it goes forward, look, pushing crates, using computers, blah blah. The 'technical' stuff, while cute, lasted a bit long.

Overall though, great work!

4 4 3

Nice music, story, and overall atmosphere feels consistent.

3 4 4

Was pretty good. Didn't capture my imagination though, I'm afraid.

5 4 5

The graphics added to the feel of the game.

4 3 4

I thought this was really brilliant. Honestly I thought it would be rather tedious, but it's rather gripping to try and program the cat. You made the interface very usable as well. Also, really great use of the theme!

2 3 3

The game is too complex to really get in to - I was just confused. The interface looks nice, though.

5 3 4

I have two complaints, otherwise it's got good atmosphere, gameplay, and interesting
levels. First complaint, is you have functionality to make macros, but there is no real reason
to. You can make the code as long as you want without limits, and it is sometimes easier than
trying to come up with a macro to shorten the code. Second, macros have numbers instead of
names, meaning I have to try and remember what each one does. I think it would be better if you HAD
to make the code fit in a certain amount of lines.