Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
4 |
4 |
3 |
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This is great! It was fun, though maybe it could have been a bit more challenging. It looks great too and it has cool effects -- feels a lot like old arcade shoot-em-ups! It started lagging on level 2 and I had to stop playing it though. :/ |
3 |
5 |
3 |
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This game is beautiful. But to call it really difficult is an understatement. It's impossible. I'm not sure if it's meant to be this way or if I'm just bad. |
4 |
5 |
3 |
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Great job! Lots of nice touches made for a great looking game. I especially liked the particle stage titles and the corkscrew bullets. |
4 |
4 |
3 |
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Nice use of graphics and music, fun gameplay, not too hard for me to start with and then some of the bosses were pretty challenging. I liked the coin system and startup disclaimers, nice arcade experience :) |
4 |
3 |
3 |
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The graphics were very smooth and the gameplay was fast and frantic. I enjoyed playing. It would benefit from sound effects. There seemed to be sounds in the ZIP - were they not hooked up? |
3 |
5 |
3 |
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Good. |
3 |
4 |
4 |
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coins and enemy ships where hard to distinguish sometimes... |
3 |
5 |
4 |
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Interesting graphics effects. Lack weapon or defensives stuff, it would increase fun. for 7 days working alone, it's a good job. |
4 |
5 |
3 |
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Really nice graphics. Otherwise a quite traditional shoot-em-up, but nicely done. |
5 |
4 |
2 |
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The boss of that third stage is impossible, right? Ran beautifully smooth and was a blast. I used at least 30 continues until the screen just filled with a grid of ships and it didn't seem possible to spawn and keep going |
4 |
4 |
3 |
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Ow my fingers! This is a button masher. I had fun with it. I was impressed with your work this time, very nice. The performance was good. The only improvement needed in the core game play that I can think of is to make it a little easier/slower/smaller hitbox...or maybe I just could not figure out the secrets. I fed this thing so many coins, I would be in the poorhouse if they were real coins in an arcade machine! :) Fun could be improved by making the game easier in training levels, and progressively harder. But I understand Pyweek time constraints, so I took that into consideration. I would like to see you polish this game up after the competition. I think you could do more with it. I think you nailed the arcade experience pretty accurately. Juicy music and sounds, fire, flashy bullet patterns. The splash/feed me coins/high score screens. And the tall screen without borders was a very nice touch. Great pygame for such a simple premise. |
4 |
5 |
3 |
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It's a good game but I don't think it has much to do with the theme and made me wonder if much of the code was written beforehand... |