invention
Xasm Studios pyweek6 entry!
Awards
Scores
Ratings (show detail)
Overall: 3.5
Fun: 3.3
Production: 4.0
Innovation: 3.3
Files
File | Uploader | Date |
---|---|---|
invention_1.0.1.tar.gz
— final
Final final entry. |
DiamondGFX | 2008/04/06 03:00 |
invention_1.0.0.tar.gz
— final
Final version (unless someone finds any bugs before the challenge end!) |
DiamondGFX | 2008/04/05 18:56 |
screenshot0.jpg
Screenshot of the near final version |
DiamondGFX | 2008/04/05 04:34 |
screenshot10.png
Finally! Something that actually plays like a game! Hooray! |
DiamondGFX | 2008/04/01 00:38 |
screenshot9.png
I'm changing some bits of the game significantly, but I think it will greatly improve the overall quality of the game! |
DiamondGFX | 2008/03/31 22:59 |
screenshot8.png
A little bit more of the game is finished, but I'm still far away from a decent, coherent game engine. |
DiamondGFX | 2008/03/31 05:47 |
screenshot7.png
More of the boss battle... |
DiamondGFX | 2008/03/31 05:46 |
screenshot6.png
Screenshot of the boss battles in this game. As you may be able to tell, I like having the player fight against gigantic bosses! |
DiamondGFX | 2008/03/31 00:28 |
screenshot5.png
Now I have some animation and cleaned up the transparency a heck of a lot. Things are coming together nicely! |
DiamondGFX | 2008/03/30 18:12 |
screenshot3.png
Screenshot of the last point I got the first day; you can click on the Wrench Blocks on the conveyor belt on the top and drop them below so the robotic girl can walk across them. Very basic so far, but overall I'm happy with my four hours of progress! |
DiamondGFX | 2008/03/30 05:56 |
screenshot2.png
An inital screenshot of how the levels will (likely) look |
DiamondGFX | 2008/03/30 03:45 |
screenshot1.png
Initial screenshot of my title screen |
DiamondGFX | 2008/03/30 03:45 |
Diary Entries
Completion
Well, this marks the first PyWeek where I knew Python and Pygame -before- I the challenge start :D
Overall, I'm pretty pleased with how everything turned out. The main game engine ended up much better than I planned, although I never got to do a boss battle engine (or rather, couldn't think of anything that made any sort of logical sense). I'm pleased, though, and I think that the competition this time around is going to be pretty rough!
Overall, I'm pretty pleased with how everything turned out. The main game engine ended up much better than I planned, although I never got to do a boss battle engine (or rather, couldn't think of anything that made any sort of logical sense). I'm pleased, though, and I think that the competition this time around is going to be pretty rough!