Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
2 |
3 |
1 |
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Had sound effects! |
1 |
1 |
1 |
|
yes |
I don't have cocos. |
2 |
2 |
2 |
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Limited production but the flying bookshelf definitely looks cool. |
2 |
3 |
2 |
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Some bugs and performance issues. Love the sound for the game over screen. |
3 |
3 |
1 |
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This ran really slowly on my Intel core2duo laptop. Not sure why it required all of these libraries, it seems like something that could be easily done with pygame. A shaky asteroids clone, I gave you some points in fun for the concept of playing as a room flying around, that was cute :) |
2 |
2 |
3 |
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Needed more difficulty as it got monotonous pretty quickly. As long as you stayed to the right you were pretty much safe. |
1 |
1 |
1 |
|
yes |
It is not the game, I just can't get cocos 2D installed correctly. I'll try it later. |
2 |
2 |
2 |
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A little bit disappointing for a game developed by a team of four. Loved the intro screen. But I didn't see the connection to the game itself. Gameplay was rather erratic, bullets would frequently fly 'through' enemies without hitting them. Game was not challenging, you could fly and shoot balls forever. Also a clear target was missing. It didn't make any difference if you shot the balls or simply evaded them. It would have been a much more fun game if the difficulty were a bit higher and the bullets wouldn't tunnel through the enemies. The upgradable ship probably would have helped too. |
1 |
1 |
1 |
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yes |
Couldn't get the game to run, would crash on start. Running on osx 10.8, pygame 1.9, coocs 0.6, python 2.7.3: Traceback (most recent call last): File "main.py", line 19, in cocos.director.director.run(menu) File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/cocos2d-0.6.0-py2.7.egg/cocos/director.py", line 374, in run self._set_scene( scene ) File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/cocos2d-0.6.0-py2.7.egg/cocos/director.py", line 502, in _set_scene scene.on_enter() File "/Users/mitchbryson/Code/games/pyweek/week19/wizardwar-master/src/Scene/mainMenu.py", line 35, in on_enter load(os.path.normpath(r'../assets/RoRNewTheme.mp3')) File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/cocos2d-0.6.0-py2.7.egg/cocos/audio/pygame/music.py", line 82, in load _current_music = Mix_LoadMUS(filename) File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/cocos2d-0.6.0-py2.7.egg/cocos/audio/SDL/dll.py", line 241, in _f raise cocos.audio.SDL.error.SDL_Exception(cocos.audio.SDL.error.SDL_GetError()) cocos.audio.SDL.error.SDL_Exception |
3 |
3 |
3 |
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I like the space shooter genre. The music is pleasant. The splash screen/menu is fun to look at.
I struggled with a couple things: 1) the bullets seem to pass right through the baddies a lot of time; 2) the short range of bullets. These flaws ultimately detracted from the fun. If you tweaked these two things I would have enjoyed this a lot more.
I know time is always short on Pyweeks. Time allowing, you could have boosted your production score by adding some things like transition effects and stuff. It is cocos2d so the tools are there. I judge gently because it's Pyweek and time is the biggest constraint.
Different kinds of baddies with different flight paths and quirks are a standard for the genre. I didn't get far enough to see if you did some of this. Again, I judge gently because it's Pyweek. :)
Your incorporation of the theme into the ship graphic is cute and made me smile.
Besides the couple of flaws--which I think may be one bullet bug and one bullet design-this is a nice entry. Good job! |
1 |
1 |
1 |
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yes |
Couldn't get cocos working |
3 |
3 |
2 |
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I had some performance issues on my computer. It is very surprising given the fact this is a 2d game with very few sprites. This was mainly perceptible by a drop of framerate when new balls appear, and also a noise in the music during the whole game. Despite of that, This is nice. The graphics are totally acceptable for a one week project, and I personaly like the music. Oh, and special point for the title screen's image, I like it! |
1 |
1 |
1 |
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yes |
Well, a bit disappointing... it wasn't at the fault of the programmer, I simply got an setup tools error when trying to install the cocos2d stuff. Sadly, I won't be able to play this game : <
... removing 'build\bdist.win32\egg' (and everything under it) Processing cocos2d-0.6.0-py2.7.egg removing 'c:\python27\lib\site-packages\cocos2d-0.6.0-py2.7.egg' (and everything under it) creating c:\python27\lib\site-packages\cocos2d-0.6.0-py2.7.egg Extracting cocos2d-0.6.0-py2.7.egg to c:\python27\lib\site-packages cocos2d 0.6.0 is already the active version in easy-install.pth Installed c:\python27\lib\site-packages\cocos2d-0.6.0-py2.7.egg Processing dependencies for cocos2d==0.6.0 Searching for pyglet>=1.2alpha1 Best match: pyglet 1.2alpha1 Doing hg clone from https://code.google.com/p/pyglet to c:\users\dylan_~1\appdat a\local\temp\easy_install-cdjntf\pyglet@c7f948a848cb 'hg' is not recognized as an internal or external command, operable program or batch file. Updating to c7f948a848cb > & was unexpected at this time. Processing pyglet@c7f948a848cb error: Couldn't find a setup script in c:\users\dylan_~1\appdata\local\temp\easy _install-cdjntf\pyglet@c7f948a848cb |