Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
3 |
3 |
4 |
|
|
Kinda intriguing. Needed instructions and/or better HUD display |
2 |
3 |
3 |
|
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Needed a lot more gameplay. |
3 |
3 |
3 |
|
|
nice game ;) |
1 |
2 |
3 |
|
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|
3 |
3 |
3 |
|
yes |
python run_game.py Traceback (most recent call last): File "run_game.py", line 687, in <module> m=Map() File "run_game.py", line 41, in __init__ sprite = cocos.sprite.Sprite('data/world.png', scale=1) File "/usr/local/lib/python2.7/dist-packages/cocos/sprite.py", line 114, in __init__ image = pyglet.resource.image(image) File "/usr/local/lib/python2.7/dist-packages/pyglet/resource.py", line 492, in image identity = self._cached_images[name] = self._alloc_image(name) File "/usr/local/lib/python2.7/dist-packages/pyglet/resource.py", line 440, in _alloc_image return img.get_texture(True) File "/usr/local/lib/python2.7/dist-packages/pyglet/image/__init__.py", line 798, in get_texture force_rectangle) File "/usr/local/lib/python2.7/dist-packages/pyglet/image/__init__.py", line 783, in create_texture rectangle, force_rectangle) File "/usr/local/lib/python2.7/dist-packages/pyglet/image/__init__.py", line 1483, in create blank) File "/usr/local/lib/python2.7/dist-packages/pyglet/gl/lib.py", line 105, in errcheck raise GLException(msg) pyglet.gl.lib.GLException: invalid value
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3 |
3 |
4 |
|
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Interesting game. Starts slow but later will be a true antageddon. Anyway is a slow game. |
2 |
2 |
3 |
|
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The idea might have been interesting, but the production is severly lacking, and the end result isn't much of a game. Oh, and I had to use world2 as the background, the default texture being to large for my card/driver. Hope you'll do better next time! |
1 |
1 |
1 |
|
yes |
Didn't work on my machine (WinXP, python 2.6, pygame 1.9.1, pyglet 1.1.4)
Traceback (most recent call last): File "run_game.py", line 687, in <module> m=Map() File "run_game.py", line 41, in __init__ sprite = cocos.sprite.Sprite('data/world.png', scale=1) File "C:\Python26\lib\site-packages\cocos2d-0.5rc0-py2.6.egg\cocos\sprite.py", line 114, in __init__ image = pyglet.resource.image(image) File "C:\Python26\lib\site-packages\pyglet\resource.py", line 492, in image identity = self._cached_images[name] = self._alloc_image(name) File "C:\Python26\lib\site-packages\pyglet\resource.py", line 440, in _alloc_image return img.get_texture(True) File "C:\Python26\lib\site-packages\pyglet\image\__init__.py", line 798, in get_texture force_rectangle) File "C:\Python26\lib\site-packages\pyglet\image\__init__.py", line 783, in create_texture rectangle, force_rectangle) File "C:\Python26\lib\site-packages\pyglet\image\__init__.py", line 1483, in create blank) File "C:\Python26\lib\site-packages\pyglet\gl\lib.py", line 105, in errcheck raise GLException(msg) pyglet.gl.lib.GLException: invalid value |
2 |
2 |
3 |
|
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Nice. BTW, the use of non-square surfaces meant that it didn't work on the first to machines I tried it on. |
2 |
2 |
2 |
|
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Cool map! I love tromping around the globe with my queen. |
2 |
2 |
3 |
|
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I really like the concept. I just wish there was more structure to the gameplay. Very cool! |
1 |
2 |
2 |
|
|
looks like you needed more time. |
1 |
1 |
1 |
|
yes |
C:/Python26/pythonw.exe -u "C:/devel/python/download/competitions/pyweek13/PyWeek-13-finals/wisty/Antageddon/Antageddon/run_game.py" Traceback (most recent call last): File "C:/devel/python/download/competitions/pyweek13/PyWeek-13-finals/wisty/Antageddon/Antageddon/run_game.py", line 687, in <module> m=Map() File "C:/devel/python/download/competitions/pyweek13/PyWeek-13-finals/wisty/Antageddon/Antageddon/run_game.py", line 41, in __init__ sprite = cocos.sprite.Sprite('data/world.png', scale=1) File "C:\Python26\lib\site-packages\cocos2d-0.5rc0-py2.6.egg\cocos\sprite.py", line 114, in __init__ image = pyglet.resource.image(image) File "C:\Python26\lib\site-packages\pyglet\resource.py", line 492, in image identity = self._cached_images[name] = self._alloc_image(name) File "C:\Python26\lib\site-packages\pyglet\resource.py", line 440, in _alloc_image return img.get_texture(True) File "C:\Python26\lib\site-packages\pyglet\image\__init__.py", line 798, in get_texture force_rectangle) File "C:\Python26\lib\site-packages\pyglet\image\__init__.py", line 783, in create_texture rectangle, force_rectangle) File "C:\Python26\lib\site-packages\pyglet\image\__init__.py", line 1483, in create blank) File "C:\Python26\lib\site-packages\pyglet\gl\lib.py", line 105, in errcheck raise GLException(msg) pyglet.gl.lib.GLException: invalid value
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2 |
3 |
3 |
|
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I gave you a bonus Production point for that world map. It was cool the way you integrated it into the game. I had fun with that part. The gameplay is really slow and the AI seems really buggy, and mutating didn't do a heck of a lot. But I liked the idea, thanks for this game! |
1 |
1 |
1 |
|
yes |
My graphics card doesn't support textures larger than 2K. |
3 |
3 |
4 |
|
|
the ants where a bit stupid, didn't eat the nearest food |
2 |
4 |
3 |
|
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The world is mine! I think with 2x or 3x the game speed it would start being fun. |
2 |
2 |
3 |
|
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It's hard to really call this a game. As far as I can tell, the only objective is to kill the other ant queens, and I'm not sure if this even possible. You certainly have far too little control if this is the case. Your basic mechanic might be interesting if it had to be used to actually do something, but without this there's no real point. |
2 |
3 |
3 |
|
|
nice |
1 |
1 |
1 |
|
yes |
On Ubuntu 10.10 with cocos2d-0.5rc0 and pyglet-1.1.4:
File "run_game.py", line 687, in <module> m=Map() File "run_game.py", line 41, in __init__ sprite = cocos.sprite.Sprite('data/world.png', scale=1) File "/usr/local/lib/python2.6/dist-packages/cocos/sprite.py", line 114, in __init__ image = pyglet.resource.image(image) File "/usr/local/lib/python2.6/dist-packages/pyglet/resource.py", line 492, in image identity = self._cached_images[name] = self._alloc_image(name) File "/usr/local/lib/python2.6/dist-packages/pyglet/resource.py", line 440, in _alloc_image return img.get_texture(True) File "/usr/local/lib/python2.6/dist-packages/pyglet/image/__init__.py", line 798, in get_texture force_rectangle) File "/usr/local/lib/python2.6/dist-packages/pyglet/image/__init__.py", line 783, in create_texture rectangle, force_rectangle) File "/usr/local/lib/python2.6/dist-packages/pyglet/image/__init__.py", line 1483, in create blank) File "/usr/local/lib/python2.6/dist-packages/pyglet/gl/lib.py", line 105, in errcheck raise GLException(msg) pyglet.gl.lib.GLException: invalid value
|
1 |
1 |
1 |
|
yes |
maybe i didnt install pyopengl correctly, compains about the cocos mudule |