Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
1 |
1 |
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yes |
couldn't run it. installing panda under linux is pain. tried the given 64bit linux binary, didn't work either: launcher downloads something, then runs, creates and window and silently disappears. last output on the console: :ShowBase: Default graphics pipe is glxGraphicsPipe (OpenGL). :display: Created output of type glxGraphicsWindow :display: Unable to set window properties: undecorated fixed_size :ShowBase: Successfully opened window of type glxGraphicsWindow (OpenGL) it's a shame it didn't work, the screenshot looks really nice |
2 |
4 |
2 |
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1 |
1 |
1 |
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yes |
Panda3D games seem to segfault on my machine (Linux). |
1 |
1 |
1 |
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yes |
Game claims to be starting: :ShowBase: Successfully opened window of type glxGraphicsWindow (OpenGL)
But not window appears and the game just exits with no further information. (Observed on multple machines) |
1 |
1 |
1 |
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yes |
Sorry, my (Linux 32-bit) computer is just not happy with Panda3d. I tried the executable but it just pops up a black screen briefly then disappears. |
1 |
1 |
1 |
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yes |
When I run the executable on 64-bit Linux, panda3d gets downloaded, and then I get a brief flash of a window but no game. ./quest_for_fire :express: /home/confluence/Downloads/pyweek-18/wez/quest_for_fire is not a Multifile. :downloader: [0x12378d0] begin GET [ https://runtime.panda3d.org/contents.xml?1401546762 ] :AppRunner: Total Panda3D disk space used: 186 MB :AppRunner: Configured max usage is: 2048 MB No config file, using default DirectStart: Starting the game. :display: loading display module: libpandagl.so :display: loading display module: libp3tinydisplay.so Known pipe types: glxGraphicsPipe TinyXGraphicsPipe TinyOffscreenGraphicsPipe (all display modules loaded.) :ShowBase: Default graphics pipe is glxGraphicsPipe (OpenGL). :display: Created output of type glxGraphicsWindow :display: Unable to set window properties: undecorated fixed_size :ShowBase: Successfully opened window of type glxGraphicsWindow (OpenGL) |
4 |
3 |
4 |
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Very "Double Dragon", but really hard to get running.
It turns out OSX (10.8, at least) doesn't like your "no window decorations" setting. It treats it as "no input focus, either". I had to install the Panda3D SDK and then convince it to work with Python 2.7 instead of 2.5 before I could play.
Once I managed that, however, I quite enjoyed the gameplay. It would probably have been more interesting if the traps weren't limited to the short section in the middle and if there was more variety in enemies, but that's hard to fit into a week. |
3 |
5 |
3 |
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Great retro menu and being able to change the graphics was cool. |
4 |
5 |
3 |
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I liked your lizard/dino men, awesome job. |
4 |
4 |
4 |
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This shader is the bomb! Nice work on the animation! |
2 |
3 |
2 |
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the game is not so fun, exactly like the ones you take your inspiration, the graphic look too much good for an 8-bit game, the starting screen and the loading screen are very vintage but i don't save anything else :/ |
1 |
1 |
1 |
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yes |
No error messages, but program exits the moment it starts up, with fresh install of panda3d runtime on Ubuntu amd64. |
2 |
5 |
4 |
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Nice looking game, I like the weird striped pixely effect going on there. |
3 |
3 |
2 |
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I'm not sure if I'd say that the game really tied into the theme. The idea was pretty basic, but the execution was really nice. It played really well. |
3 |
3 |
2 |
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The music was great! I'm not sure how cavemen searching for fire fit the theme, however. Also, I couldn't get my keyboard to work with the game running the OSX version, but playing the game on the Windows machine worked just fine. |
2 |
5 |
3 |
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She's walking so sexy! |
2 |
5 |
2 |
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I mean, you did a good job with the art assets, and making a 3d game that exploits lighting and whatnot. But I didn't really enjoy the button-mash to win mechanics. |
1 |
1 |
1 |
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yes |
It didn't work in my Linux system :( |
3 |
4 |
2 |
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This was pretty fun for like 10 minutes. I didnt really feel like playing ferther than the first two or three waves. Apologies if there was more to the game after that. This game looked really great, i likes the filter you guys put together, though it wasnt as believable with the high frame rate. Animations looked really nice for having them done in a week. I laughed at the blood graphics. Coming back to this, I got as far as the tripwire traps, now realizing that there is probably more to the game than I've seen, so i'm bumping your production score. |