Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
4 |
3 |
3 |
|
yes |
couldn't figure out how to get gletools or AVBin working (crunchbang linux x64) |
2 |
4 |
3 |
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the dependencies where real trouble for win7 (all 32bit versions), but I got it working |
1 |
1 |
1 |
|
yes |
Spent a little over an hour tracking down dependencies on a Windows box. For the life of me I couldn't get lepton to work even using the included version. I was really looking forward to playing this game, but I'll have to come back to it later. |
4 |
4 |
3 |
|
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Very pretty, although somewhat annoying to get running, and a little prone to loking up on my machine.
I would have liked some sort of reminder list on the screen of which spells where bound to what key, as I found myself spending the first few seconds of every level button mashing to work out how the mapping had ended up looking.
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1 |
1 |
1 |
|
yes |
I'm not installing all that crap. |
2 |
4 |
3 |
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I'm amazed at the detail in the effects you've made. There are few killer features that made the game frustrating:
1. instructions screen
2. health bars
Best. |
1 |
1 |
1 |
|
yes |
I think I installed everything (mac os x 10.8.3), but I still get this error when starting: $ python run_game.py Traceback (most recent call last): File "run_game.py", line 1, in from main import main File "/Users/zsombor/Downloads/pyweek/warlocks-1.0.0/main.py", line 4, in import game File "/Users/zsombor/Downloads/pyweek/warlocks-1.0.0/game.py", line 13, in from scenegraph.particles import ParticleDisplayGroup File "/Users/zsombor/Downloads/pyweek/warlocks-1.0.0/scenegraph/particles.py", line 4, in from lepton import ParticleGroup File "/Library/Python/2.7/site-packages/lepton/__init__.py", line 6, in from group import ParticleGroup ImportError: dlopen(/Library/Python/2.7/site-packages/lepton/group.so, 2): Symbol not found: _Group_kill_p Referenced from: /Library/Python/2.7/site-packages/lepton/group.so Expected in: flat namespace in /Library/Python/2.7/site-packages/lepton/group.so |
2 |
4 |
3 |
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Wow, the graphics are amazing! Really good sound too. I would give 5/5 on Production, except that you had to use an unreleased library. Also it would have been nice to have a HUD with life and to tell me which key was which spell. The depedencies were kind of a pain, but you were clearly going for special effects. I have to say I think it was way too easy, or not very well balanced. I won by just standing still and holding down the magic missile key. At any rate it's too short, I would have liked more challenge going along. |
4 |
5 |
5 |
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3D in game jam. Your skills are truly exceptional. The only problem I have is just You press random keys until You win. Duel (or figthing) game is suppose to be about skill. Hey, but 3d in short game jam. It is so cool. |
2 |
4 |
3 |
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Very nice effects, but not a lot of gameplay. Dominant strategy seems to be to just pick one spell and keep blasting away with it until your opponent dies. |