PyWeek - Rochester Vikings - feedback

Fun Prod Inno Disq N/W Comments
2 2 3

The idea is interesting, perhaps would improve with some meat

5 3 4

Gaaahh! gliders! you can't outrun them!

Seriously addictive, like "robots".

3 3 3

I've tested too many games already today. This is a nice game, with simple graphics. It worked well, too.

4 2 4

Neat idea. :)

2 2 5

Very original concept. Interesting use of Conway Game of Life. But the game is not too fun, and production needs to be improved

4 4 5

wah, that glider has it in for me... *g* very cool idea

5 3 4

Interesting twister of life. Loved the final "music"

3 2 3

I like how you mixed the twisted theme with the game of life. My only complain is that sometimes you start on hard places. There's not much on the graphics part, but this game doesn't need good graphics anyway.

3 3 5

Cellular automata are rarely seen in games, and this makes use of them in a quite enjoyable way. :) The graphics could be more fancy and the gameplay should have a bit more variety, but otherwise the concept is pretty nicely implemented.

2 2 3

nice idea in using Life, but the game is boring.

3 2 2

sounds half space-like, half flipper-like, didn't match much (nodge nodge)

3 2 5

Cool

3 2 4

Great idea! Unfortunately each round seems to be either trivially easy, or completely impossible (death within two steps). Maybe it would be nice to find some interesting seeds and let the player have several attempts.

4 2 4

Pretty fun game. Also a good way to gain intuition about cellular automata.

Main complaint is I didn't like how your dude seemed to move at less than light speed sometimes, but mostly a solid effort.

3 2 2

interested

3 3 4

a solid, simple game. i liked it.

2 2 4

Interesting idea, but sluggish response to the controls makes it awkward to play. It's easy to get ahead of it and overshoot where you were trying to go.

3 1 4

very good idea, because the "life movement" defies the player ability to predict where the points will go

2 2 5

I like the idea very much! To have the player move around in a game of life simulation is very cool
:)

2 2 3

The tricky thing with Conway's Life is that there's a certain "dynamically stable" density - below that, everything starves, above it, everything crowds to death. This doesn't leave much room for scaling the difficulty level of the game - maybe adjusting the speed of the CA clock relative to the player's speed, to allow the player more slack in earlier levels.

3 3 4

Nice idea. Thanks for the game!

2 2 3

The level generation seems a bit odd. Sometimes you spawn by the target and it's very easy, sometimes you spawn and die very quickly afterward.

3 3 3

I really like the sounds.

2 1 2

Nice but small.

3 3 3

Hum... It works fine, but I don't think it would keep anyone's interest for more than a minute.

3 2 2

quite innovative, but i had to take it down because i don't see what's twisted here.

also, it didnt run as smooth when pressing the keys as it does without

2 2 3

Interesting idea, maybe not too entertaining in the long run.

3 3 4

Was nice to play, but it sadly had no addiction factr to let me continue playing...

4 3 5

Fun, bit repetative after a while. Any game with CA gets 5 in innovation from me.

1 1 1

boring and badly implemented

2 1 1

Bored!

3 2 4

problem: if I move my point too fast, I can move and make the board be static. I liked the idea!

3 3 5

A nice innovative idea.