PyWeek - V.A.L. - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 2 | 2 | - |
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3 | 2 | 2 | Somewhat interesting, but not much to it. |
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3 | 3 | 2 | Reasonably entertaining little diversion. Tended to lose mouse events for me, which made it a bit annoying to play. |
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1 | 2 | 2 | It didn't seem to work a lot of the time. I simply wouldn't be able to brew the potions :/ |
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2 | 2 | 2 | There doesn't seem to be a victory or failure condition. And I think you need to be able to hold more things in your hands at once. But it seems like it could be a good game. |
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3 | 3 | 4 | All in all this is a nice entry. What detracted a bit from the fun part was that it didn't feel like I was making any progress. Maybe you should show how much time is remaining and how much money you've earned so far? It would also be nice to see which ingredient/potion I have in my hand.. but that's on your TODO list, so you already know. Keep up the good work. |
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2 | 3 | 2 | Seems to be impossible to fulfill all the requests that come in during a day. |
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1 | 2 | 2 | More feedback during gameplay would have been nice: if it made a sound or an animation changed when I picked something up. |
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1 | 1 | 1 | yes | Did not follow the theme of the challenge |
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2 | 3 | 2 | old game without nice graphic :( |
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3 | 3 | 3 | Great idea, and great implementation too. If I can nitpick, I think the game could use a little improvement by moving the character a little faster. |
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1 | 2 | 2 | . |
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3 | 3 | 2 | Fun to play for five minutes. Nice job. |
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1 | 1 | 1 | Happy to read that you reached your target for this pyweek, loading something playable. Next time try to focus someway on the theme, otherwise people can disqualify your entry. See you next competition. |
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1 | 2 | 3 | I am not sure about the tie in with the theme, and this was game was literally painful to play. I have a few ideas to smarten it up a bit and shine the inner gem. Listen. There was no hover effect to indicate I could click on something, difficult to work out what I could interact with and how. The feedback about how well I was progressing was poor, Am I a good or bad alchemist. I couldn't even work out whether or not I made a potion. |
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1 | 2 | 1 | that's a tutorial on how to bore people to death |
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2 | 2 | 3 | I'm not a huge fan of this type of game in general, and the inability to queue up actions removes what little element of fun there might still be. |
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2 | 2 | 3 | It's simple game, but i can't understand how it work. I click on elements in screen to test and i make something. How i make this, i don't know. Just add score, time, potion finish, ingredient taken, ... poor information in game. No sound and non music. |
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2 | 3 | 2 | This game was really slow, I couldn't stick it out for nine nights, sorry. I know you were going for tedium but you've got to make it fun somehow. I didn't think the use of the theme was that creative. Still, the game works correctly and doesn't crash, and the graphics aren't bad. And you taught me what an alembic is. :) |
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2 | 2 | 3 | Very slow-paced. No indication of what you're carrying, no points counter, no clock. It's pretty confusing. |
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1 | 1 | 1 |
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