PyWeek - to-get-lucky - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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1 | 2 | 1 | Low framerate, unresponsive controls. Not sure what I was meant to do. |
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2 | 2 | 5 | Too much innovation. I've read the notes, and I still don't understand anything. The |
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2 | 2 | 3 | Not enough here for me to give it good score, but I'll definitely be playing your post-pyweek |
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1 | 1 | 1 | yes | Your game was so slow on my machine it was completely unplayable :( |
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2 | 3 | 4 | Actually, I have no clue what I was doing and what was happening around. And there is lag between |
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2 | 3 | 4 | I like the possibilities for play here. Very much like that crazy ipad game. I did have some |
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2 | 3 | 3 | Connection to the theme is rather weak, and the gameplay in the pyweek release version is very |
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3 | 3 | 5 | The idea is good but it is hard too understand, i guess the alpha version is better. *** Yes, it is |
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1 | 2 | 3 | this looks interesting but I couldnt decipher what the game was. |
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1 | 2 | 3 | Not sure how it's connected to the moon, but then again not sure what's happening on the screen |
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2 | 2 | 3 | No idea what I was doing :) |
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3 | 2 | 4 | Interesting concept with good potential. I'm looking forward to play the new version. |
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2 | 3 | 3 | Looks interesting, but unfinished... |
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2 | 3 | 4 | I didn't really understand what I was doing on the pyweek version - even after reading your |
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2 | 4 | 4 | Nice to play for a while, lots of different things in it. |
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1 | 1 | 1 | yes | Sorry, not sure exactly what the problem is, but I can't control these blocks at all. They seem |
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2 | 3 | 5 | I really like the idea of this game. The use of the tetris theme with the tower defence mechanic |
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1 | 1 | 4 | Could be interesting if finished; looking forward to playing the actual game. |