PyWeek - lawn - feedback

Fun Prod Inno Disq N/W Comments
2 4 4

nice but not for me

3 4 4

readme needs ui instructions. no feedback when building something fails due to not enough nectar.

3 4 2

Very nice animations and character models. I felt the tension when the evil characters started swarming in and I lost a couple trees and bushes. It would have been cool if the disc-shaped world required some kind of new interaction than the usual rts.

3 4 3

Nicely done graphics

5 5 3

I really like the graphics and the animation of this one (too bad it lacks sound, but I enjoyed the graphics and animations enough for a high production score even without sounds). I like the general feel and cuteness of the game. I like how the enemies circle the lawn in a threatening manner without attacking most of the times - it gives me time to prepare and keeps the tension up. The gameplay is very fun too and my playthrough felt quite balanced - I was overwhelmed at a time, but I managed to recover and win. It's very well executed. Overall, this is a great game, the mixture of everything gives a good feeling to it. You say it's not finished, but I wouldn't have noticed it (except for the lack of sounds) if I hadn't read your post. I think it's good enough for a Pyweek. Excellent work.

2 2 3

Graphics are not that great, gameplay feels a bit dull and unresponsive. A tutorial would have been nice.

3 3 3 yes

Not found some dlls. I put some SDL ones in the gamedir, it goes further but anyway wants more.

4 3 2

I like the visuals...

3 4 2

Kinda fun, I still don't know exactly what was going on, but then I did win so not sure that matters. You obviously spent a lot of time on the sprites - problem is there wasn't much feedback as to what was going on. Effects to indicate combat/what the assorted things were doing etc. would of helped greatly.

1 1 1 yes

The colours are all inverted (e.g. green->magenta) plus other display artifacts. MacOSX 10.4, PPC G4, ATI Radeon 9000 Pro.

3 2 3

Well, was a PITA to install all the SDL stuff (because you didn't mention the specific sdl libs you needed, so I had to keep running and seeing the output bug before i could grab teh next thing) - but once I got past that it was quite enjoyable :)

2 3 2

I guess I won. It says 21/21 get off my lawn, and there are still snakes, so... I guess its
incomplete. Nice graphics, wish there were death animations.

3 3 2

The time spent in Blender was well worth it! I wish you made a tutorial on how you put the graphics
together! Also I think the game would have been twice as much fun if it had sound. And the
resolution seems to fit a phone more than a computer :).

3 4 3

The trees and elves look great. The creeps are pretty creepy, too. Speed it up and make it harder, and it'll be a pretty fun, cute little game.

2 4 3

3 3 3 yes

python main.py
Traceback (most recent call last):
File "main.py", line 5, in <module>
from draw import *
File "/home/macarse/Desktop/cripto/lawn by allefant/draw.py", line 5, in <module>
from helpers import *
File "/home/macarse/Desktop/cripto/lawn by allefant/helpers.py", line 4, in <module>
from SDL.ttf import *
File "/home/elias/prog/python/sdl/lawn/dist/lawn by allefant/SDL/ttf.py", line 20, in <module>
File "/home/elias/prog/python/sdl/lawn/dist/lawn by allefant/SDL/dll.py", line 54, in __init__
ImportError: Dynamic library "libSDL_ttf.so" was not found

1 1 1 yes

Dependencies are all installed, but the game still does not want to start ;(

3 4 4

The graphics on this one are excellent. Maybe it could have used some image or at least a darker tone of blue as a background, but otherwise I really have no complaints from the graphics.

I'm just not giving a full score on production because the game lacks sound entirely.

3 2 2

Imps are cute.

4 4 3

Interesting art style. I really enjoyed it.