Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
5 |
5 |
4 |
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This was great! It might be shorter than your usual entries, but it is no less impressive. In fact, for Pyweek I prefer shorter games as they give me more time to play the rest of the batch.
The execution of the bullet hell was very good: the enemies, bosses, and patterns were well designed. Balance was pretty good; I died 3-4 times but the challenge was on point for me. As usual, all of this packaged into a very well polished game, with great custom music, story, and everything.
I like how you start with a lot of stuff and end up losing them through the game, which goes against expectations. I should say though that I felt that that was more of a plot device (which was interesting, don't get me wrong) than a difficult decision, since any respectable player would try to optimize towards the best ending and sacrifice themselves completely. :)
Very fun! Thanks for the game! |
5 |
5 |
5 |
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Great incorporation of theme. + for giving good instructions on what dependencies to install and including the command to do it. + for allowing miracle mode. + for writing portrait and landscape. Liked music and voices. |
4 |
4 |
3 |
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Story is a bit cliche, otherwise quite good game. |
4 |
4 |
4 |
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I liked the difficulty, challenging without being too frustrating. |
1 |
1 |
1 |
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yes |
my windows can not extract tar.gz |
5 |
5 |
4 |
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Really, really fun (and I’m terrible at bullet hell games) and I loved the whole story line and zany characters. I particularly liked the scenes with Cutter, they were great, the voice actor doing him was really good (and his mugshot is gold). I had to play on miracle mode to get anywhere: I’m really glad you put this mechanic in, instead of an “indestructible” mode or something like that, because it meant I could just keep replaying an “authentic” game experience and not always giving over my stuff everytime, so by the time I got to the end at the last time, I had it all. One thing I really loved was the music: so frickin sweet! Really set a nice pace to the game. Flawless production, well done! One tiny suggestion: I like the cold-start, but I think you need to give the player just menial tasks until the voice-over has finished telling the prologue ... on my first playthrough I missed what he was saying because I was busy shooting at things :) |
4 |
4 |
4 |
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The dilemmas presented have a very tangible effect on the the outcome of the game. I don't think any other game I've played made me feel "The lesser of two evils" quite so keenly. |
3 |
4 |
4 |
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Fun. |
4 |
5 |
5 |
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very hart to play it through to a good or best ending without a miracle :D |
4 |
5 |
3 |
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Good entry. Except...I didn't save Gen. Cutter!! :) And I had to --cheat. It was a very challenging game. Dodging those bullets was nerve-wracking, but they moved slow enough to afford some skillfulness. Mary's music loops still don't seem to loop: how is that possible? What skeelz. Fun voices. Why doesn't Christopher get in on the voice acting fun? :D Good performance on --big (Win7, i7, GeForce GTX 860M), but on --huge 32-bit Python ran out of memory. But that's just feedback, it did not affect my judging. It still looked great on --big setting. Thanks for another fun one from the Uni Fac. |
4 |
4 |
3 |
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Really nice production, even though a bit classic. Quite quick to finish. |
4 |
5 |
4 |
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Amazing controls, with all the handicaps it's a bullet hell I can actually play decently. Bad ending is the best I could do though. |
5 |
5 |
4 |
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a pretty regular starshooter game with a nice storyline |