| Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
| 3 |
3 |
2 |
|
|
Pretty good level design for a standard runner, though I thought a lot of jumps were kind of unfair since there was no way you could avoid being hit. It got a lot easier once I realized I was supposed to be avoiding the swords. I don't know, they looked like treasure to me. Some indication that you got hurt, like sound effects or flashing red, would have helped me a lot here. |
| 3 |
3 |
2 |
|
|
A runner game! It would be nice if the hazards came in a pattern. Seems like it depends a lot on luck instead of skill in order to win. There are many times they are unavoidable, and that's not good. Still, this is pretty good, especially for a first time in Pyweek. :) (By the way, don't forget to add a readme next time with the licenses of any assets you've used.) |
| 3 |
3 |
2 |
|
|
Best moonwalk by far. |
| 2 |
3 |
3 |
|
|
Not sure how it relates to the theme. But its a playable game. A one key game. |
| 3 |
3 |
2 |
|
|
Simple play, one button. Some nice scenery. |
| 2 |
4 |
2 |
|
|
Needs more tweaking of game balance and more varied content. Good first effort! Filenames are case-sensitive in Linux; I had to add some symlinks to assets to get the game to work. |
| 3 |
2 |
2 |
|
|
It could've been more fun if the platforming mechanics/fireballs were different, it's almost impossible to get coins (or even survive) without hitting fireballs all the time. |
| 3 |
3 |
2 |
|
|
Well done on your first pyweek entry! It was a quick, yet fun game, and one of the few I finished. I like how the player does the moonwalk (walking frames in reverse) is this intentional? Its pretty hard to avoid the obstacles while getting coins .. I found myself deciding not to jump heaps because its not worth it :) |
| 3 |
3 |
2 |
|
|
Nicely implemented runner game. I think a couple of things would really add to the fun. The collision detection is a bit too inaccurate and so sometimes it seems that you have missed a jump but you don't fall. This makes the player feel a bit uncertain about when to jump. There should also be some sound or clearer indication when you are losing health. I assumed I was when hitting the swords but I had to die before I really got this confirmed. Nice job overall. |
| 3 |
2 |
3 |
|
|
Needed more instructions, and feedback on health damage is very indirect.
Gameplay is OK, although mechanics are very simple.
Idea is very weakly linked to the theme. |
| 2 |
3 |
3 |
|
|
Cool. |
| 1 |
2 |
2 |
|
|
. |
| 2 |
3 |
2 |
|
|
Level 4 seems to be impossible. |
| 4 |
4 |
4 |
|
|
the font is good! game is lovely! let us meet in pyweek 23! |