PyWeek - Mathers - feedback

Fun 3 Prod 4 Inno 3

VV0JCIECH

In short. The thing missing is a challenge that goes beyond time and score. What I really like is structure of code. Great usage of classes, save system is so simple :-) Files are short, clean and readable. Well done. It's nice that you developed the theme in such a non-obvious direction.

Fun 3 Prod 2 Inno 4

DR0ID

no sound, nice idea.

Fun 3 Prod 3 Inno 3

mit-mit

This was a pretty short but fun game. I liked the artwork and overall look and feel of the game. There wasn't too much to do I guess: I liked the arrows and balancing required that seemed to rack me up more points? but I guess there could have been a bit more depth in the gameplay with some different things to do to enhance the game. Also the game could do with some sound or music too :) cool logo!

Fun 3 Prod 3 Inno 3

discretegames

👍

Fun 4 Prod 3 Inno 4

PyTM30

Cool graphics, pity there's no sound or music. I think it could be developed into something cool; it needs a bit of story and progression.

Fun 2 Prod 3 Inno 3

Avongard

The little animations like the completion circle and the directional indicators on the helicopter were nice touches

Fun 2 Prod 2 Inno 3

Cosmologicon

Pretty cool. I like the simple design and how you jump right into the game. I had some trouble understanding how the various tasks worked until I'd played through a few times. Now that (I think) I understand them all I had fun strategizing. I wouldn't have minded a help screen or at least info in the readme about that, but it was also kind of fun to work it out.

Fun 2 Prod 2 Inno 3

tizilogic

Good concept over all that is easy to grasp. I liked how the different symbols sometimes were in connection to each other in certain tasks. It was mostly clear enough to know which symbols I needed to hover over to complete a task made up of multiple hovers.

The game felt like it was over a bit quick, maybe certain tasks restore enough time so it could potentially go on forever, just increasing the difficulty over time so a game over state will eventually come. Maybe at a certain progress, there are walls too high to hover over, or other obstacles to avoid, to make it feel less "flat"?

Good job

Fun 2 Prod 3 Inno 3

RicBin

I didn't understand the game very well, it's just going from one side to the other and waiting?

Fun 2 Prod 2 Inno 3

fireclaw

It could be an interesting game but I have no idea what actually happened in it. There were some markers that I flew at and waited for them to disappear but I have no hint or anything at what they actually stand for, no story no nothing.

Fun 1 Prod 2 Inno 2

MasterPice

the movement could have been with velocity

Fun 3 Prod 3 Inno 4

ano002

Nice game with interesting mechanics

Fun 3 Prod 3 Inno 3

yanigisawa

I could have used a little more instruction on how to make the "H" icons work. I kept seeing the wheel start to fill but never would fill up even though no other icons were on screen.

It ran great though! Thanks for submitting!

Fun 3 Prod 3 Inno 3

Green_boyY

Took a while to figure out a good strategy.
hard mode is definitly the most fun, as on lower difficulties you can run out of tasks to do.

Fun 1 Prod 3 Inno 3

speedlimit35

If my understanding is correct, this game is basically moving the hovercraft over the circles and waiting until they disappear. It's a nice start to a game.
I was not very invested in this game because there was no real goal other than collect as many things as you can. There also wasn't really any strategy involved which would make this game much more interesting.

Congrats on your first pyweek!