PyWeek - Richard - feedback

Fun Prod Inno Disq N/W Comments
3 2 3

This could be turned into a cool game, but right now, there's just too many crash bugs and interface issues.

2 3 2

I like the introduction! The characters all look rather too happy considering what's going
on, though...

Production is rather inconsistent. The music is good and the cute-style characters are very
nice, but the visuals are let down somewhat by the main map, and very badly by the rudimentary
shop and inventory screens.

The gameplay I found rather tedious. I'm not a big fan of these kinds of turn-based
party-oriented RPGs with screens full of statistics to watch. Some things that might
help to make the gameplay smoother:

- Visual indications of the health of the characters and whether they have AP left, so you
don't have to keep looking across at the stats all the time.

- Auto-centering on the active character I found jarring -- might be better not to do that
and let the player scroll explicitly when he wants.

- The difference between live and dead enemies is rather subtle and hard to see.

Performance: There are some signs that my system is struggling a little to cope with this game
-- the sound is choppy sometimes, and during battle it seems to miss mouse clicks unless I hold
the button down for a moment or two. This makes me think something is amiss, since this kind of
game shouldn't come anywhere near taxing my system (Mac G4, dual 1.2GHz, ATI Radeon 9000 Pro).

4 3 3

As cute as the pyweek version. Unfortunatley there's also little new stuff... yes - the menu, the shadow effect, the interface improvements, code-cleanup, .. - alright, alright. It's just not quite finished and polished.