| Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
| 2 |
3 |
3 |
|
|
unbalanced, too hard (for me at least, couldn't beat first level) |
| 2 |
3 |
2 |
|
|
The beginnings are in place although it doesn't make fun yet. |
| 3 |
3 |
3 |
|
|
I spent ages at first carrying the mad scientist around trying to kill him by dropping him, dropping things on him, and so on - I needed better instructions. |
| 3 |
4 |
3 |
|
|
Not bad. Could have used more content, but it's a solid entry. Level editor is a nice touch |
| 4 |
3 |
3 |
|
|
Imagionitive and quirky |
| 2 |
4 |
3 |
|
|
Concept looked interesting. Game play was a bit repetitive. Decent sound, graphics and controls. Just needed something to spice up the game play a bit. |
| 1 |
3 |
1 |
|
|
Fearsome Flicky. |
| 3 |
2 |
1 |
|
|
Sweet soundtrack! I could listen to it for 5-10 seconds or longer and not get bored. |
| 4 |
4 |
3 |
|
|
Had some fun being Mothman with this game :-) Liked the look and style. Two suggestions: 1) Game over is too sudden. 2) Confirmation when villager taken to lab. Good effort. Will look out for updates. |
| 3 |
2 |
3 |
|
|
too big collosion boxes, maybe use masked collosion next time |
| 4 |
3 |
4 |
|
|
I finished the game. The game is too much simple, but it has nice music and graphic. I enjoy the creature butterfly (Quetzal? Archaeopteryx?). |
| 3 |
3 |
3 |
|
|
Decent game |
| 2 |
3 |
2 |
|
|
Let's see: The production on this is pretty okay. the graphics work for what you need to convey (although it took me a while to realise that the start area was "the lab"! I did have some issues where occasionally I'd drop people I was carrying randomly, or not drop them when I wanted to. It's a nice touch to leave the level editor included. Sprite collision was a bit confusing, planes seem to be able to kill me without me getting near to them (I assume their hit box is a rectangle?) I don't see a lot of innovation here. I'm afraid. The game is basically defender, without the shooting :) I give a 2 for innovation. For fun, I admit it wasn't that exciting. I did play it through and finish it. I noticed a tendancy for enemies to all congregate in the same pit, and for villagers to also congregate there, so a lot of gameplay involved waiting for the tanks and robots to move out of the way so I could grab villagers. I did try dropping some crates on the tanks, in the hope that I'd destroy them, but no luck. |